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المحتوى المقدم من Andrew Archer. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Andrew Archer أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
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S4, Part 12, Intro to War & Media Games

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Manage episode 440406395 series 3446708
المحتوى المقدم من Andrew Archer. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Andrew Archer أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

This episode includes a discussion of the history of the swastika as well as a discussion of War (e.g., assassination of al-Zawari) and Media games (Ain’t It Awful). The U.S. war machine influences the mainstream media to manufacture consent for war. In the book, “The Gulf War Did Not Take Place,” Jean Baudrillard describes how totalizing media coverage of an event, e.g., war, is an invitation into a game (con). The aim is to create consensus and illusions in the mind of the citizen: “Information has a profound function of deception. It matters little what it “informs” us about, its “coverage” of events matters little since it is precisely no more than a cover: its purpose is to produce consensus by flat encephalogram.”

The sexual life of children and adolescents (e.g., Columbine killers) as well as the dominant socialization process are described in this episode. This is in the context of constructing a manuscript titled “Games Fascists Play: The Psychology of Supremacy” and solutions to games. Additionally, the 2020 U.S. presidential election is discussed; not from the perspective of “stop the steal,” and instead, Google’s role in the manipulation of potential voters.

In 2020, ultra-monopoly Google, encouraged Democrats or Democrat-leaning voters to show up to vote. Voting badges were placed at the top of their social media newsfeeds, but these were specifically and intentionally absent from news feeds for Republicans. The way Google’s search engine functions also has a liberal bias. Additionally, Google’s ability to use “ephemeral impressions” to make lasting impressions on undecided voters swayed millions of votes away from Trump. This manipulation and behavioral modification led to a Biden White House (let’s all just forget about Hunter’s laptop). Despite Trump’s decry of “election interference” and that the election was “stolen,” a state-corporate symbiosis by one of the most powerful corporations (Google) on the planet heavily influenced the vote totals.

Recorded on 9/20/2023

References

p. 68, Baudrillard, J., & Patton, P. (1995). The gulf war did not take place. Indianapolis: Indiana University Press.

Visit MankatoTherapist.com for more information and to contact Andrew Archer.

  continue reading

49 حلقات

Artwork
iconمشاركة
 
Manage episode 440406395 series 3446708
المحتوى المقدم من Andrew Archer. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Andrew Archer أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

This episode includes a discussion of the history of the swastika as well as a discussion of War (e.g., assassination of al-Zawari) and Media games (Ain’t It Awful). The U.S. war machine influences the mainstream media to manufacture consent for war. In the book, “The Gulf War Did Not Take Place,” Jean Baudrillard describes how totalizing media coverage of an event, e.g., war, is an invitation into a game (con). The aim is to create consensus and illusions in the mind of the citizen: “Information has a profound function of deception. It matters little what it “informs” us about, its “coverage” of events matters little since it is precisely no more than a cover: its purpose is to produce consensus by flat encephalogram.”

The sexual life of children and adolescents (e.g., Columbine killers) as well as the dominant socialization process are described in this episode. This is in the context of constructing a manuscript titled “Games Fascists Play: The Psychology of Supremacy” and solutions to games. Additionally, the 2020 U.S. presidential election is discussed; not from the perspective of “stop the steal,” and instead, Google’s role in the manipulation of potential voters.

In 2020, ultra-monopoly Google, encouraged Democrats or Democrat-leaning voters to show up to vote. Voting badges were placed at the top of their social media newsfeeds, but these were specifically and intentionally absent from news feeds for Republicans. The way Google’s search engine functions also has a liberal bias. Additionally, Google’s ability to use “ephemeral impressions” to make lasting impressions on undecided voters swayed millions of votes away from Trump. This manipulation and behavioral modification led to a Biden White House (let’s all just forget about Hunter’s laptop). Despite Trump’s decry of “election interference” and that the election was “stolen,” a state-corporate symbiosis by one of the most powerful corporations (Google) on the planet heavily influenced the vote totals.

Recorded on 9/20/2023

References

p. 68, Baudrillard, J., & Patton, P. (1995). The gulf war did not take place. Indianapolis: Indiana University Press.

Visit MankatoTherapist.com for more information and to contact Andrew Archer.

  continue reading

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