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المحتوى المقدم من Daniel Hastings. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Daniel Hastings أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
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RPGBOT.Podcast
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المحتوى المقدم من Daniel Hastings. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Daniel Hastings أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot. You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs. Support us at the following links: Patreon: https://www.patreon.com/rpgbot BlueSky: https://bsky.app/profile/rpgbot.net TikTok: https://www.tiktok.com/@rpgbotdotnet The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.
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429 حلقات
وسم كل الحلقات كغير/(كـ)مشغلة
Manage series 2980061
المحتوى المقدم من Daniel Hastings. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Daniel Hastings أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot. You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs. Support us at the following links: Patreon: https://www.patreon.com/rpgbot BlueSky: https://bsky.app/profile/rpgbot.net TikTok: https://www.tiktok.com/@rpgbotdotnet The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.
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429 حلقات
كل الحلقات
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RPGBOT.Podcast

War. War never changes… except when it involves fire-breathing dragons, spell-slinging wizards, and a group of adventurers who probably have no business leading an army. On this episode of the RPGBOT.Podcast, we charge headfirst into the chaos of war in dungeon fantasy TTRPGs. In part 1, we break down what makes a great fantasy war scenario, explore the mechanics that bring it to life, and highlight the epic moments we all crave. Grab your dice, prepare for battle, and maybe, just maybe, don’t let the bard negotiate the terms of surrender. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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RPGBOT.Podcast

1 HADES: They are consummate professionals. 1:26:01
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Join us as we take a deep, despair-filled dive into Hades, where souls are currency, mercenary fiends run the economy, and even the afterlife has worse working conditions than your last job! Links 2014 Dungeon Master’s Guide ( affiliate link ) 2024 Dungeon Master’s Guide ( affiliate link ) Mordenkainen’s Tome of Foes ( affiliate link ) Forgotten Realms Wiki - Hades Pathfinder Wiki - Abaddon RPGBOT.Podcast Episodes Puzzles Summary: In this episode, the hosts explore the intricate structure of Hades, its inhabitants, and the common misconceptions about this infamous plane in Dungeons & Dragons. The discussion covers the different layers, known as glooms, and the City of the Dead, a pivotal location where souls face judgment. The hosts shed light on the Yugaloths, their mercenary nature, and their role in the cosmic structure of the Blood War. The conversation also delves into the eerie nature of Nighthags, their trade in larvae, and the unique existence of daemons in Abaddon. Key locations such as the Wall of the Faithless and the town of Death of Innocence are examined, providing insight into the philosophical and mechanical aspects of these realms. Additionally, the hosts explore Hecate’s magical domain, the haunting town of Hopeless, and the nightmares that manifest in physical form. The discussion concludes with an analysis of puzzles and riddles in RPG gameplay, offering tips on how to create engaging and balanced challenges for players. Key Takeaways: Hades and Its Structure: Hades is a bleak yet complex plane, often misrepresented as merely another version of hell. The City of the Dead serves as a place of judgment for mortal souls. Hades consists of multiple layers called glooms, each intensifying in despair. Mortal souls function as currency, reinforcing the grim nature of the plane. The front lines of the Blood War are located in Oinos, the first gloom. The realm imposes exhaustion on visitors, adding a challenging survival element. Portals to Hades are difficult to access and often heavily guarded. Yugaloths and Their Role: Yugaloths are mercenary fiends operating within Hades and other planes. Their hierarchy ranges from lesser to greater forms, each fulfilling specific roles. They embody the worst aspects of capitalism, prioritizing deals and self-interest. Arcana-loths are known for their knowledge but are notoriously untrustworthy. The design and nature of Yugaloths are chaotic, reflecting their unpredictable tendencies. Daemons and Abaddon: Abaddon, a desolate and ominous plane in Pathfinder, is home to daemons. Daemons are formed from the souls of evil mortals and have distinct thematic citadels. Demodans, originally a slave race, rebelled to carve out their own existence. Nighthags trade in larvae, using them in potions and dark dealings. Notable Locations and Lore: The Wall of the Faithless imprisons souls that did not choose a deity, sparking controversy. Death of Innocence is a unique town in Hades that resists the plane’s apathy. Hecate’s realm is shrouded in mystery and filled with magical elements. Corpus, a city made of living bodies, adds to the plane’s disturbing aesthetics. Nightmares physically manifest on the Hill of Bones. The town of Hopeless is devoid of color and emotion, ruled by High Cardinal Thingle and his beholder army. Gameplay Insights: Riddles and puzzles can enhance gameplay but should be carefully balanced. Clear hints are essential to prevent frustration among players. Creativity and clarity are key when designing engaging riddles. The Wishless Well serves as a gateway to Hades, offering narrative opportunities. Imaginative settings and character development are crucial for compelling RPG storytelling. This episode provides a deep dive into the lore of Hades, Yugaloths, and related planes, offering both philosophical musings and practical gameplay insights. Whether crafting a campaign set in these dark realms or incorporating elements of their lore, RPG enthusiasts can gain valuable knowledge from this discussion.…
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RPGBOT.Podcast

1 FORCED MOVEMENT - Pushing Someone Has No Downside 1:17:53
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Episode Summary In this action-packed and delightfully chaotic episode, the RPGBOT hosts kick things off with a thrilling unboxing moment from Hero Forge, revealing a spectacularly 3D-printed D20 die. Naturally, this leads to a deep dive into the wonders of forced movement in tabletop RPGs. Whether it's pushing, pulling, or just shoving characters into awkward situations, the hosts dissect every angle of this often-overlooked mechanic with their signature blend of humor and expertise. The discussion takes some wild detours, including tragicomic battles with printers, a debate on the best and worst jobs (spoiler: San Diego weathermen have it easy), and a flurry of pop culture references and questionable impressions. But fear not, the conversation steers back on track with an in-depth analysis of how forced movement mechanics have evolved in Dungeons & Dragons, Pathfinder 2, and Tales of the Valiant. From grappling tactics to spell-versus-martial balance, the crew explores the intricate dance of battlefield control and the ever-present struggle between player creativity and game mechanics. Ultimately, the hosts leave no stone unturned, questioning the effectiveness of push mechanics, analyzing historical shifts from 2014 to 2024, and debating the fine art of battlefield manipulation. Along the way, they uncover the power of tactical play, uncover absurd yet effective spell interactions, and ensure that no D&D rulebook remains unscathed in their quest for ultimate RPG enlightenment. Key Takeaways Disney Whispers: Technically not forced movement, but we won’t tell if you don’t. What Counts as Forced Movement? If something is physically moving you against your will, it's probably forced. Bull Rush: The football tackle of RPG mechanics. Dungeon Crasher: The best way to turn your Fighter into a wrecking ball. The Meta of Pushing: If pushing mechanics don’t become meta, what are we even doing here? Push 'Em Away! Keep enemies out of melee range with strategic shoving. Every Class Has a Move: If you look closely, every class has at least one forced movement option. Battlefield Control = Power: If you can control positioning, you control the fight. 2014 vs. 2024 Meta: Not much has changed, but we’re still talking about it. AOE Spells Still Reign Supreme: Sometimes, the best way to move enemies is to make them disappear. Martials vs. Casters: Who controls the battlefield better? Let the debates rage on. Tales of the Valiant's Shove Mechanics: Adds some risk-reward spice to the push game. Pull Weapons in Tales of the Valiant: Because yanking enemies into danger is just as fun as pushing them away. Pathfinder 2 Loves Forced Movement: More mechanics, more options, more fun. Grappling in Pathfinder 2: It’s a full-time job, requiring constant upkeep. Pathfinder 2’s Organization Woes: Finding the right rule shouldn’t be harder than fighting a dragon. Hero Points to the Rescue: Because failing a flat check is the worst. Bonus Fun Mechanics Hydraulic Push: It’s a spell, it’s water-powered, and it’s a force movement MVP. Decanter of Endless Water Shenanigans: Turns out, infinite water is useful in a lot of unexpected ways. Grapple Like a Pro: Knowing how to grapple effectively can change the course of a fight. Weapon Traits Matter: Sometimes, the right weapon makes all the difference. Multiclassing = Brain Hurts: Every choice has trade-offs, so choose wisely. Ritual Casting for the Win: Sometimes, taking a few extra minutes pays off. Creative Combat Scenarios: Thinking outside the box leads to legendary moments. Know the Rules, Avoid the Frustration: Nothing ruins a session like rule confusion. Optimal Class Dips: The right multiclass decision can unlock powerful combos. Wizards Stay Winning: Utility and ritual casting make them indispensable. Final Thoughts From printer woes to battlefield strategy, this episode was a whirlwind of insights, laughs, and deep dives into RPG mechanics. Whether you’re a die-hard rules lawyer or just here for the comedic side quests, there’s something for everyone. Tune in, roll your dice, and remember—sometimes the best move is just shoving someone off a cliff.…
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RPGBOT.Podcast

1 COMBAT ROLEPLAYING (Remastered) - Swing First, Ask Rules Questions Later 1:00:01
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Got plans this weekend? Cancel them. The RPGBOT.Podcast is back with another remastered episode, and it’s so good, even your dice will roll themselves to tune in. We’re diving deep into the world of tabletop RPGs, dishing out expert advice, hilarious mishaps, and the kind of wisdom that makes your GM sigh in resignation. Whether you’re a seasoned adventurer or still trying to figure out which die is which, this episode is for you. So grab your character sheet, prepare for some laughs, and join us for another legendary session of nerdy greatness. MATERIALS REFERENCED IN THIS EPISODE RPGBOT.Podcast Episodes Descriptions Masterclass Part I with dScryb’s Alex Gray – RPGBOT.Podcast S2E76 Descriptions Part II with Alex Gray – RPGBOT.Masterclass S2E91 Playing Martial Characters – RPGBOT.Podcast S2E96 GMing for Martial Characters – RPGBOT.Podcast S2E98 Movement – RPGBOT.Podcast S2E41 RPGBOT.podcast Episode 3 – Metacurrencies in Tabletop RPGs How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95 RPGBOT.News – MOAR The Monsters Know What They’re Doing with Keith Ammann Dragonlance: Shadow of the Dragon Queen – RPGBOT.News S2E97 RPGBOT.Podcast Episode 9 – Death Content From RPGBOT.Net The Kender Handbook – DnD 5e Other Stuff Critical Role If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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RPGBOT.Podcast

1 EPISODE 1 RECAP - OTHER WORLDS - AN RPGBOT.ADVENTURE 1:16:02
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In this episode, the hosts discuss the exciting new 3D printed dice from Hero Forge, share a humorous recap of their recent one-shot D&D adventure, and delve into the mechanics and character options explored during the game. They also reflect on the role of the Dungeon Master and the effectiveness of using Theater of the Mind in D&D gameplay. The conversation explores the nuances of tabletop RPG mechanics, particularly focusing on the effectiveness of Theater of the Mind versus tactical play with maps. The hosts discuss innovative sailing mechanics introduced in their game, the implications of push mechanics on gameplay, and share experiences from a memorable encounter with the Stone Queen. The dialogue highlights the balance between creativity and rules in RPGs, emphasizing player engagement and the challenges of game design. Additionally, the discussion focuses on the mechanics of D&D, particularly the monk class and its evolution in the 2024 rules. The effectiveness of various builds, the excitement of playing a wizard, and the potential of Pathfinder 2 are explored. The conversation also touches on sports culture and its parallels with gaming, highlighting the emotional investment players have in both realms. Key Takeaways: 3D printed dice can enhance the RPG experience. Humor and food can be engaging but sometimes distracting in discussions. Recapping adventures helps listeners stay engaged and connected. Character optimization is a key aspect of RPGs and player enjoyment. Dungeon Masters should communicate clearly with players to ensure smooth gameplay. The Kraken serves as a formidable foe and a narrative element in adventures. Preparation is essential for Dungeon Masters to create immersive experiences. Theater of the Mind can be effective but has limitations in tactical games like D&D 5e. Visual aids like maps can enhance player experience and strategic decision-making. Exploring different game mechanics can lead to fun and innovative gameplay experiences. Innovative mechanics can simplify complex scenarios, such as naval battles. Push mechanics can overshadow traditional grappling mechanics in combat. Player engagement is crucial for creating memorable encounters and stories. Balancing creativity with rules is essential in effective game design. The Kraken encounter served more as a narrative hazard than a direct threat. Character builds significantly impact gameplay dynamics and overall strategy. Player feedback is valuable for improving future gaming sessions. A deep understanding of rules allows for more creative gameplay solutions. The monk class has seen significant improvements in the 2024 rules. Pushing mechanics in D&D can lead to creative and dynamic combat encounters. Monks now have more versatility without being overly reliant on focus points. The Order of Scribes wizard offers exciting and flexible spellcasting options. Pathfinder 2 provides a fresh take on character builds and mechanical diversity. Sports fandom shares similarities with gaming communities in emotional investment. Players often root for underdog teams, reflecting their personal connections. The emotional highs and lows of sports mirror the dramatic moments in gaming. Cultural references in gaming can enrich the experience and create deeper engagement. Community engagement through polls and discussions can shape future gaming sessions.…
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RPGBOT.Podcast

1 OTHER WORLDS - An RPGBOT.Adventure - Betrayal, Bad Decisions, and the Mysterious Coin of Chaos 1:35:35
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This episode of the RPGBOT.Podcast has everything: magic, mayhem, and at least one person realizing they should have read the rules on push mechanics before trying them in combat. Things are getting wild on the RPGBOT.Podcast as the crew sets sail into a maelstrom, only to find themselves face-to-face with a Kraken, a legendary pirate, and a whole lot of questionable choices. Between spells flying, swords clashing, and a mysterious coin that nobody fully understands, the stakes couldn’t be higher. Naval combat, unexpected betrayals, and a few too many reckless ideas make this one of the most chaotic sessions yet. Will teamwork save the day, or will bad dice rolls and impulsive plans sink the ship? There’s only one way to find out. Listen now wherever you get your podcasts and join the adventure! Summary: In this action-packed episode, the hosts start with their usual dose of chaotic humor, discussing the struggles of modern comedy, the challenge of new music, and the universal truth that nobody likes change. Then, they dive headfirst into an intense Dungeons and Dragons session featuring a maelstrom, a Kraken, and a whole lot of questionable decision-making. As the players prepare for naval combat, they receive a cryptic coin from their patron, leading to rampant speculation, bad theories, and at least one failed insight check. The session quickly escalates into an epic battle involving pirates, betrayal, and ship repairs that may or may not have been handled responsibly. With spells flying and teamwork being tested, the players must strategize their way through chaos while dodging betrayal, Kraken tentacles, and the ever-present risk of rolling a natural one. Between dramatic moments, surprising tactics, and plenty of player banter, this episode highlights the creativity, excitement, and occasional confusion that makes tabletop role-playing games so much fun. Whether it's using Mass Suggestion to manipulate enemies, questioning their own character choices, or debating whether dragons are friend or foe, the players bring high stakes, high drama, and just enough bad decisions to keep things interesting. Key Takeaways: Change is scary, but so is fighting a Kraken. Comedy and music take time to appreciate, just like a good D&D strategy (or a bad one). The mysterious coin is probably important, but nobody knows why. Naval combat is fun until your ship needs repairs. Teamwork makes the dream work, but betrayal keeps things spicy. Players are never 100% confident in their character builds. Spellcasting can be the difference between victory and disaster. Rolling for initiative can make or break a combat encounter. The DM's storytelling can be both a gift and a curse. Bold moves often have bold consequences (and sometimes tragic ones). The importance of trust in a party cannot be overstated—until someone stabs you in the back. Dragons: helpful allies or terrifying enemies? It depends. Creativity and quick thinking are the best weapons in any RPG session. Strategic planning is great—right up until the dice decide otherwise. Sometimes, the most memorable moments come from absolute chaos. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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RPGBOT.Podcast

1 GM'ing MARTIAL CLASSES (Remastered) - Swords, Sweat, and Keeping Sad Fighters Engaged 54:02
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Are your martial characters feeling like sidekicks in a world dominated by spell-slinging wizards? Tired of your fighter sighing every time the wizard solves yet another problem with a wave of their hand? On this episode of the RPGBOT.Podcast, we dive into the art of DMing for martial characters. Learn how to keep your sword-swingers engaged, your barbarians entertained, and your rogues feeling like the main character instead of the wizard's underpaid assistant. Tune in and bring balance to your table before your fighters unionize. MATERIALS REFERENCED IN THIS EPISODE RPGBOT.Podcast Episodes Dice Math – RPGBOT.Podcast S2E92 Movement – RPGBOT.Podcast S2E41 How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95 RPGBOT.News – MOAR The Monsters Know What They’re Doing with Keith Ammann RPGBOT.Podcast Season 2 Episode 1 – Variant Rules Content From RPGBOT.Net Practical Guide to Impractical Skill Checks – DnD 5e…
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RPGBOT.Podcast

1 2024 MONSTER MANUAL REVIEW - We Finally Got a Copy!!! 1:22:39
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Monsters got beefier, rules got weirder, and DMs everywhere are questioning their life choices—welcome to the 2024 Monster Manual meltdown! The RPGBOT.Podcast crew dives headfirst into the 2024 Dungeons & Dragons Monster Manual, and things get wild . Hot takes? Absolutely. Existential dread about humanoid reclassification? You bet. From debating whether False Appearance was too powerful (or if DMs were just lazy) to mourning the loss of non-magical damage resistance, this episode is packed with spicy opinions, monster mayhem, and just a tiny bit of rulebook-related outrage. The team also gushes over the ArchHag, questions the mysterious absence of high-level NPCs, and asks the important question: Does inflating HP while lowering AC make combat better or just longer? Whether you’re here for monster breakdowns, homebrew chaos, or just to hear people passionately argue about stat blocks, this episode has something for everyone. Tune in now and embrace the madness! LINKS Blog of Holding: 2024 Monster Manual on an Index Card TheMonstersKnow.com Slings and Arrows RPGBOT.Podcast Episodes 2024 MONSTER MANUAL - Part 1: A Look Ahead 2024 D&D MONSTER MANUAL Pt 2 - A Look Ahead Content from RPGBOT.net 2024 DnD 5e Monster Manual Change Log Summary: In this delightfully chaotic episode, the hosts battle technical gremlins, reflect on life’s existential woes, and somehow end up deep in the weeds of the 2024 Dungeons & Dragons Monster Manual. They break down the latest changes, from monster stat overhauls to baffling reclassifications (farewell, humanoids?), while throwing in plenty of humor and spicy opinions along the way. The discussion takes an intense turn as they dive into gameplay mechanics, lamenting the loss of beloved traits (RIP False Appearance) and questioning why poison and paralysis are suddenly less terrifying. They also express mixed feelings about the mysterious disappearance of damage resistances, argue whether inflated HP is a blessing or a curse, and call out the promised but mysteriously absent rulebook features. Of course, no Monster Manual discussion is complete without fawning over new monstrosities. The hosts gush over breathtaking artwork, break down standout creatures like the ArchHag and the Blob of Annihilation, and voice their strong opinions about the new and improved Mind Flayer. Wrapping up with thoughts on game balance, community feedback, and whether anyone actually follows official rules, this episode is a must-listen for DMs, players, and anyone who enjoys deep-diving into monster mechanics, stat block debates, and rulebook drama. Key Takeaways Monster Manual Madness The 2024 Monster Manual brings major changes, some exciting and some controversial. Monster design trends are shifting—goodbye non-magical resistances, hello glass cannons. Hags now have personal anathemas, which is both horrifying and amazing. The Blob of Annihilation is exactly as terrifying as it sounds. Mind Flayers got a glow-up, and players are here for it. The ArchHag is a fantastic new addition, possibly leading the Hag Cinematic Universe. Gameplay & Mechanics: The Great Debate False Appearance’s removal: Was it too overpowered, or are DMs just lazy? Humanoids reclassified—because nothing says “fun” like redoing encounter tables. Poison and paralysis mechanics were nerfed, making things less deadly. Resistance to non-magical damage is gone. Bring tissues for your Barbarian. HP inflation versus AC reduction—a battle for the ages. Monsters now hit harder, last longer, and have questionable life choices. Community, Balance, and The Future of D&D Players expected big changes, but not these big changes. Where are the high-level humanoid NPCs? We miss them. Weapon masteries feel imbalanced, and future errata seem likely. Community feedback is key, but does WOTC actually listen? Homebrewing is both a blessing and a curse, especially with changing rulesets. Clear communication is essential for any game transition, looking at you, rulebook writers. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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RPGBOT.Podcast

1 PFE2E - GUNS AND GEARS REMASTER - The RPGBOT.Review 1:06:36
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Pathfinder 2E: Guns & Gears Remastered is here, proving once and for all that the best way to balance a game is by strapping explosives to your boots, firing an elephant gun from horseback, and praying Overdrive doesn’t betray you. Guns & Gears Remastered is bringing more chaos than a malfunctioning automaton with a loaded musket. The RPGBOT crew dives into the madness, covering everything from gadget-wielding Inventors to Gunslingers finally getting the respect they deserve. Highlights include: Overdrive no longer punishing you for trying Firearms with enough kickback to send you into the next campaign setting The Harmona gun, because apparently, we needed a weapon specifically for hunting elephants Gadget Skates and Blast Boots proving that fashion and explosions CAN mix A technological wheelchair, making combat both more inclusive and way more stylish If you like high-speed chases, overly complicated weaponry, and questioning whether all of this is actually balanced (spoiler: it is, but barely), you need to check this out. Saddle up, grab your gnome amalgam musket, and prepare for the most mechanically unhinged ride in Pathfinder history. Links Guns and Gears Remastered ( affiliate link ) Guns and Gears Review from the RPGBOT.Podcast Episode Summary Welcome to the wild world of Guns & Gears Remastered, where firearms meet finely tuned mechanical madness. The hosts take a deep dive into the updated Inventor and Gunslinger classes, the Automaton ancestry, and the fallout from the OGL fiasco that led to the Pathfinder Remaster. Expect heated discussions on whether all weapons are viable (spoiler: yes, but also no), how Overdrive is now slightly less heartbreaking, and why the Harmona gun is just excessive (unless you're an elephant, then it's terrifying). The crew also explores the absurdity of gadgets, gizmos, and gloriously impractical firearms, questioning just how many springs, cogs, and explosives one character really needs. The answer is always more. The episode also highlights the introduction of a technological wheelchair, making combat more accessible and proving that even in a world of magic and mayhem, inclusivity matters. So grab your gnome amalgam musket, strap on your Gadget Skates, and get ready for a mechanically enhanced ride through Pathfinder’s most ridiculous (but undeniably fun) rulebook. Key Takeaways Inventors Gonna Invent – The Inventor class is all about making wild contraptions and hitting things with them. Who needs spells when you have gadgets? Slingers Get Some Love – The Gunslinger class gets a well-deserved glow-up, proving that gunpowder and class mechanics can mix well. Overdrive Wins, Even on Failure – Now players still get a minor bonus even when their roll goes horribly wrong. Automatons Are Steampunk Terminators – The Automaton ancestry lets players live their best robotic medieval fantasy dreams. OGL Fiasco Leads to a Pathfinder Remaster – The fallout from the licensing mess led to this refined edition. No new content, just streamlined and improved mechanics. Gadgets Are Not Gizmos – They are mechanical consumables with distinct rules, and the difference may or may not confuse players forever. Ridiculous But Effective – Blast Boots, Gadget Skates, and absurd firearm traits add both strategy and pure chaos to combat. Harmona Gun is Overkill in a Barrel – A gun designed specifically for hunting elephants, with a massive 1d10 damage die, because apparently subtlety is overrated. Mount Up or Brace for Recoil – Firing certain firearms on horseback cancels out their kickback penalty, making mounts the unsung heroes of gunfighting. Firearms Have Range and Quirks – Scatter blasts, kickback mechanics, and fatal aim traits introduce both tactical depth and comic relief. Vehicles and Combat Drivers Expand the Game – High-speed chases and mechanized warfare are now part of the Pathfinder experience. Technological Wheelchair Brings Inclusivity – One of the most impactful additions, ensuring that mobility aids can be just as powerful as any warhorse. Pathfinder Embraces Maximum Absurdity – The Guns & Gears book (and this episode) prove that the best RPGs allow players to embrace the fun, the chaos, and the sheer unpredictability of a well-placed gadget. Guns & Gears Remastered is an absolute blast. Whether you’re an engineer of doom, a sharpshooter with a flair for the dramatic, or just someone who wants to ride into battle on a mechanical unicycle, this book has something for you. Now go forth and build the most impractical, over-engineered character imaginable. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 PLAYING MARTIAL CLASSES (Remastered) - Gladium habeo, ergo sum! 56:09
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On this remastered episode of the RPGBOT.Podcast, we talk about playnig D&D martial classes: because sometimes the best strategy is hitting things really, really hard until they stop moving. Are spells overrated? Do you prefer solving problems with the sharp edge of a sword instead of a 10-minute ritual? This week on the RPGBOT.Podcast, we’re diving into the world of martial classes in D&D—where the solutions are simple, the damage is high, and the closest thing to spellcasting is yelling really loud. Tune in before the wizards convince you otherwise. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 2025 UNEARTHED ARCANA - FORGOTTEN REALMS SUBCLASSES 2 - Mind Magic is Incredibly Powerful 57:29
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In this episode, the RPGBOT.Podcast hosts discuss the latest Unearthed Arcana release and its potential implications for the upcoming Forgotten Realms Player’s Guide . The hosts speculate on new and revised subclasses, examining how these additions and modifications impact gameplay balance and character building. The discussion covers the changes to the Knowledge Domain Cleric, which has received significant buffs in the 2024 rules. The updated spell lists provide more utility options, and Mind Magic introduces spell slot-free casting, increasing versatility. However, the introduction of setting floors for checks sparks debate about whether it undermines core rolling mechanics. Additionally, they explore revisions to the Purple Dragon Knight, which has undergone significant changes. The new features resemble those of the Drake Warden, and the introduction of the Amethyst Dragon Companion adds a fresh dynamic to gameplay. The hosts analyze the viability of these changes and how they may shape future class interactions. Links DnDBeyond Key Takeaways: Unearthed Arcana releases spark speculation about new and revised subclasses, hinting at potential shifts in game balance. Knowledge Domain Clerics receive significant buffs in the 2024 rules, including expanded spell lists and spell slot-free casting via Mind Magic. Setting minimum check values remains a debated mechanic, with some arguing it disrupts gameplay balance. The Purple Dragon Knight sees major improvements, with new features resembling those of the Drake Warden and introducing the Amethyst Dragon Companion. Rallying Surge provides tactical advantages, further improving the subclass’s viability. Community engagement and discussion around Unearthed Arcana updates help shape player perspectives on game design choices. This episode provides an in-depth analysis of upcoming Unearthed Arcana content, offering insights into potential gameplay changes and subclass adjustments. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 2025 UNEARTHED ARCANA - FORGOTTEN REALMS SUBCLASSES - Artisan's Tools are cool now guys! 1:06:53
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If Clerics can outsmart Wizards, Fighters get pet dragons, and Bladesingers are still ridiculously overpowered—has D&D officially lost its mind? The new episode of the RPGBOT.Podcast is live! This week, we ask the hard-hitting questions—should Clerics be smarter than Wizards? Do Fighters deserve pet dragons? And has the Bladesinger finally reached levels of power where even the gods are filing complaints? Join us for heated debates, unnecessary tangents, and the kind of overanalysis that would make a rules lawyer weep. Listen now before Wizards of the Coast patches reality. Links DnDBeyond Episode Summary In this whirlwind episode, the hosts embark on a rollercoaster of topics ranging from the perils of rogue socks in the laundry to the existential nightmare of troubleshooting wired internet connections. Between these real-life boss battles, they somehow manage to talk about Dungeons & Dragons. The latest Unearthed Arcana release is scrutinized with the fervor of scholars deciphering ancient texts—except these texts involve subclasses with confusing names and power levels that may or may not break the game. The hosts dissect the freshly buffed Knowledge Domain Cleric, marveling at its new spell lists and the power of Mind Magic, which essentially lets Clerics moonlight as Wizards without all that pesky spell-slot management. They also ponder whether setting floors on ability checks is a stroke of genius or an affront to the sacred chaos of rolling dice. Next, they turn their attention to the Purple Dragon Knight, a class previously dismissed as the fantasy equivalent of soggy toast. With new features resembling the Drake Warden and the introduction of an Amethyst Dragon Companion (because dragons make everything cooler), this once-ignored subclass suddenly has tactical depth. The hosts debate whether it’s finally worth playing or if it remains the equivalent of a participation trophy for Fighters. Finally, the Bladesinger Wizard takes center stage, dazzling with its high-powered, glass-cannon energy. The hosts discuss its absurd combat effectiveness, its revamped Song of Defense mechanic, and its continued ability to make DMs question their life choices. They also consider whether Steel Wind Strike is a spell or just an excuse for Wizards to roleplay as anime protagonists. All of this is wrapped up with heated opinions, terrible jokes, and an unwavering commitment to finding the perfect balance between power and design—except when it comes to Bladesingers, because apparently, they’re just unstoppable. Key Takeaways The Bladesinger Wizard is so strong it probably multiclasses into itself. Laundry disasters are real, and they don’t discriminate. Unearthed Arcana is like a D&D loot box—exciting, unpredictable, and possibly game-breaking. Technical difficulties are the true final boss of podcasting. Knowledge Clerics can now out-Wizard Wizards in intelligence checks, which feels… illegal. Setting a floor for ability checks is either genius or blasphemy, depending on how much you enjoy suffering. The Purple Dragon Knight is no longer D&D’s equivalent of a sad birthday party. Adding a dragon companion instantly makes any class 300% cooler. Song of Defense makes Bladesingers even more unkillable, which will surely delight players and frustrate DMs. The hosts are equal parts analysts and comedians, which is why this episode feels like a chaotic, but delightful, deep dive into D&D mechanics. If you love high-level theorycrafting, chaotic energy, and the occasional rant about internet cables, this episode is a must-listen.…
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1 KEITH AMMANN STRIKES BACK (Remastered) - Smarter Monsters, Stronger Lairs, and Why Your Players Should Be Afraid 1:21:48
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If your monsters fight like confused toddlers and your villain’s lair has all the security of a roadside inn, you need this episode—Keith Ammann is back on the RPGBOT.Podcast to help you terrorize your players properly ! The RPGBOT.Podcast is back with a new episode, revisiting our masterclasses with Keith Ammann. This time, we're taking a deep dive into MOAR! The Monsters Know What They’re Doing and How to Defend Your Lair . We’ll explore monsters that actually use smart tactics, lairs so well-defended they’ll make your rogue give up, and strategies that will completely change the way you run combat. If you've ever wondered why your villains keep getting steamrolled, this episode is for you. Tune in now before your next dungeon fight turns into an existential crisis. LINKS Keith Ammann How to Defend Your Lair ( affiliate link ) TheMonstersKnow.com Keith’s Existing Books The Monsters Know What You’re Doing ( affiliate link ) MOAR The Monsters Know What You’re Doing ( affiliate link ) Live to Tell the Tale ( affiliate link ) RPGBOT.Podcast Episodes RPGBOT.News – MOAR The Monsters Know What They’re Doing with Keith Ammann Other Stuff Gamehole Con If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 COMBAT MANEUVERS - Rest in Peace, Meatloaf! 1:04:06
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On this episode of the RPGBOT.Podcast - We break down the art of smacking, grappling, and generally making your DM cry. Episode Summary: Ever wanted to suplex a dragon? How about blind an orc with a well-placed pocket full of dirt? In this episode, our hosts take a deep dive into combat maneuvers across Pathfinder 1E, Pathfinder 2E, and Dungeons & Dragons 5E, exploring how these tactical tools can make or break a fight. We tackle the infamous grapple flowchart (yes, that thing exists), discuss why Pathfinder 2’s tagging system makes life easier, and reminisce about the chaotic glory of PF1’s maneuvers like Dirty Trick and Sunder. Whether you love combat crunch or prefer 5E’s simplified "grapple and shove" approach, there’s something here for every tactician at the table. Plus, we chat about weapon masteries, homebrew rule flexibility, and why new DMs should break the rules (responsibly, of course). So grab your rulebooks, prepare your trip attacks, and let’s get tactical! Key Takeaways: PF2’s tagging system makes combat easier to navigate, but some players miss the crunch. Combat maneuvers = tactical genius – they’re not just for magic users! Learning PF2 is like learning a new language – fluency in rules is key. PF1’s CMB/CMD system is complex but allows for wild combat creativity. Grappling is both powerful and a logistical nightmare – be ready to double your combat time! Battlemaster fighters in 5E get all the fun maneuvers, leaving other classes feeling left out. Dirty Trick (PF1) is underrated – ever wanted to blind someone with an improvised move? You can! Size matters in combat – grappling a giant is significantly harder than tripping a goblin. PF1 had an overwhelming amount of maneuvers, while 5E boiled it down to just grapple and shove. Weapon masteries & new systems like Tales of the Valiant add more martial depth to combat. Homebrew makes everything better – house rules can improve mechanics & storytelling. New DMs: loosen up! Don’t be a rules lawyer; creativity beats strict rule-following. Whether you're a seasoned Pathfinder pro, a new DM trying to navigate combat mechanics, or just here for the chaos, this episode has something for you. Now, go forth and trip your enemies into oblivion! If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 PLANE OF CELESTIA - Its Like Being in a Casino 1:22:51
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Welcome, weary adventurers, to another celestial installment of the RPGBOT.Podcast! In this episode, our hosts take a divine deep dive into the luminous layers of Mount Celestia, the lawful good paradise of the D&D multiverse, where angelic beings reign supreme, the paperwork never stops, and even heaven has a dress code. Links 2014 Dungeon Master’s Guide ( affiliate link ) 2024 Dungeon Master’s Guide ( affiliate link ) Mordenkainen’s Tome of Foes ( affiliate link ) Forgotten Realms Wiki - Celestia The Roof is on Fire The Bad Touch What’s Inside This Episode? Prepare for an unholy amount of lawful good as our hosts grapple with questions like: Is Mount Celestia just an exclusive afterlife country club? The ultimate "gated community," where only the most virtuous souls get a keycard and an HOA compliance form. Do Celestials ever take a break? Or are they stuck in an eternal grind to keep their goodness rating at a solid 10/10? Why does the seventh layer feel like the VIP lounge of the cosmos? No one comes back to tell the tale—are they ascending to ultimate bliss or just getting locked in divine HR meetings forever? Is Bahamut’s realm the fantasy equivalent of an armored Renaissance Faire? A blend of knightly virtue, dragon-sized bureaucracy, and the world's most rigid chivalry standards. What’s with the mysterious black domes? Are they heavenly zen gardens or celestial prisons? And why do they sound like the plot of a horror movie? Heaven, but Make It Complicated The discussion takes unexpected turns as the hosts compare D&D’s Mount Celestia with Pathfinder’s Heaven, exploring celestial beings, alignment shenanigans, and the sheer logistics of running a flawless divine realm (spoiler: it’s harder than it looks). From beachfront property in the first layer to the moral implications of ascending through good deeds, the conversation proves that even perfection has a few cracks. But wait, there’s more! Comedic interludes featuring celestial court jesters, the trials of divine pronunciation (is it Pay-lore or Pah-lore ?), and the baffling existence of heavenly bouncers . A light roasting of the celestial bureaucracy, because even angels probably have to fill out divine TPS reports. A deep-dive into morality, questioning whether lawful good is just neutral good with extra paperwork. Final Verdict? Celestia might be a beacon of goodness, but our hosts aren’t convinced it’s the paradise it claims to be. Between the divine bureaucracy, alignment gatekeeping, and oddly exclusive policies, they make a compelling case for why sometimes, chaotic neutral might be the way to go. Tune in to this hilariously insightful episode where philosophy meets comedy, and the afterlife gets a much-needed reality check! If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
مرحبًا بك في مشغل أف ام!
يقوم برنامج مشغل أف أم بمسح الويب للحصول على بودكاست عالية الجودة لتستمتع بها الآن. إنه أفضل تطبيق بودكاست ويعمل على أجهزة اندرويد والأيفون والويب. قم بالتسجيل لمزامنة الاشتراكات عبر الأجهزة.