Teen Substance Use Prevention: Harm Reduction Through Gamified Education
Manage episode 432865868 series 3590101
Whether it’s drugs, alcohol, marijuana , or tobacco/vaping, when teens turn to substance use, it can have a major impact on their health and well-being. This podcast episode focuses on engaging and educating youth and teens on the impact of substance use in the interactive LED by Tigger digital program.
The episode focuses on utilizing tools and programs that meet teens where they are most often – through their phones. The LED by Tigger program is discussed from the perspective of several experts, including New Jersey school representatives, a behavioral psychologist, a licensed drug and alcohol counselor, and current high school students.
Topics discussed:
- How utilizing text messages, gamification, and incentives has proved effective in educating teens on real-life risky situations
- Removing stigma and breaking down barriers related to managing situations where substances are introduced
- The connection between behavioral and mental health issues and how to empower teens to safely and confidently seek help
- Ways parents can focus on prevention – recognizing warning signs and helping children navigate their teenage years
Hosts
- Bob Gold, Chief Behavioral Technologist, GoMo Health
- Shelley Schoenfeld, Chief Strategist, GoMo Health
Featured Experts
- Joe Isola, Superintendent of Schools for Howell Township Public Schools
- Sue Zbikowski, PhD, Behavioral Psychologist
- Thomas Chemris, Student Assistance Coordinator, New Egypt School System
- Nicole Catalano, LPC, LCADC, Clinical Counselor
- Deena Cohen, MPA, CADC, CTTS, WTS, ATOD Prevention Specialist
- Jessica and Kaylee, high school students and LED by Tigger program participants
Thanks for tuning in. Subscribe today to receive alerts of new weekly episodes and follow @GoMoHealth on social for the latest in healthcare engagement.
فصول
1. Teen Substance Use Prevention: Harm Reduction Through Gamified Education (00:00:00)
2. Preventing Risky Behaviors in High School (00:00:05)
3. Engaging Teenagers Through Gamification (00:09:34)
4. Impact of Education on Teen Decision-Making (00:15:42)
5. Educational Programs Impact Teen Decision-Making (00:18:45)
6. Teen Prevention Program Success Story (00:26:32)
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