With an estimated 100,000 tourists heading to New Orleans for Super Bowl LIX, we’re exploring a classic American pastime: the tailgate. Most people think of tailgating as a time for sharing beers and team spirit. But in this episode, we find out why tailgating motivates so many people to travel — and get to the heart of its culture. Learn about your ad choices: dovetail.prx.org/ad-choices…
Episode 3! Pardon the hiatus, as right after recording this, our audio editor Renzo decided to ditch us for a trip to Peru. How dare he take some time off? In this episode, we discuss Programming. To talk about it, we actually interview head and founder of Dejobaan Games, Ichiro Lambe. After the interview, take a listen to our E3 predictions and see how far we got on point/off point. :) Recording this before the E3 madness was rather entertaining for us, and we hope you enjoy this part of the episode as well!
Episode 3! Pardon the hiatus, as right after recording this, our audio editor Renzo decided to ditch us for a trip to Peru. How dare he take some time off? In this episode, we discuss Programming. To talk about it, we actually interview head and founder of Dejobaan Games, Ichiro Lambe. After the interview, take a listen to our E3 predictions and see how far we got on point/off point. :) Recording this before the E3 madness was rather entertaining for us, and we hope you enjoy this part of the episode as well!
Episode 3! Pardon the hiatus, as right after recording this, our audio editor Renzo decided to ditch us for a trip to Peru. How dare he take some time off? In this episode, we discuss Programming. To talk about it, we actually interview head and founder of Dejobaan Games, Ichiro Lambe. After the interview, take a listen to our E3 predictions and see how far we got on point/off point. :) Recording this before the E3 madness was rather entertaining for us, and we hope you enjoy this part of the episode as well!…
Our 2nd episode introduces our podcast's next subject: "What is Game Design?". 1st Segment - Main Topic (0:00 - 25:10) Oleg takes the reign with his experience as a designer for his company, Mustachio Games, and explains the differences between system and content designers, and their importance in the development of a game. Renzo and Maxine bring up questions on what designers do for games, and Renzo forgets that The Last of Us does not have procedurally generated enemies in its design. :) 2nd Segment - Interview (25:58 - 58:32) We also ask this question in an interview Boston-based indie developer Jenna Hoffstein, founder of Little Worlds Interactive, who has worked in multiple studios and on multiple projects as a designer for content, combat, and levels. She has contributed a lot to the game industry with her game The Counting Kingdom and continues to work as a fantastic designer on projects. 3rd Segment - News (58:55 - end) We end the podcast with our first-ever news segment! We discuss current topics happening in the games industry and our thoughts and different opinions. This week we bring up: - Oculus VR founder sued - Konami PR Statement on Mobile Shift/Konami Speechless on Kojima - (Rumor!) Silents Hills to be purchased by Microsoft - FIFA 16 Gets International Women’s Teams Follow us on http://fps-podcast.blogspot.com/ and feel free to contribute feedback to firstpersonstudent[at]gmail.com…
مرحبًا بك في مشغل أف ام!
يقوم برنامج مشغل أف أم بمسح الويب للحصول على بودكاست عالية الجودة لتستمتع بها الآن. إنه أفضل تطبيق بودكاست ويعمل على أجهزة اندرويد والأيفون والويب. قم بالتسجيل لمزامنة الاشتراكات عبر الأجهزة.