Artwork

المحتوى المقدم من The VFX Artists Podcast. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة The VFX Artists Podcast أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
Player FM - تطبيق بودكاست
انتقل إلى وضع عدم الاتصال باستخدام تطبيق Player FM !

Being a black artist in the games and VFX industry, pre-rendered cinematics vs unreal engine, with Floyd Billingy | TVAP EP15

43:39
 
مشاركة
 

Manage episode 307376437 series 2926747
المحتوى المقدم من The VFX Artists Podcast. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة The VFX Artists Podcast أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

In this episode, we chat to Floyd Billingy, a U.K. based realtime supervisor and environment artist for the games and VFX industry about his transition into the industry, how he became an environment artist and a realtime supervisor, as well as how black artists perceive and feel about working in the gaming and VFX industry.
Floyd's career is colourful, and it's led him to be part of artists who have brought us some great cinematics and video games for some incredible AAA games, such as Gears of War, Diablo II Resurrected, War of the Spark, Throne of Eldraine and more.
Of course, we couldn't talk about video games, without talking about unreal engine. We go on to discuss the evolution of unreal engine, as well as discuss pre-rendered cinematics versus realtime workflow, and how life was life for video game artists before unreal engine.
Timestamps:
00:00 - What to expect in this episode
1:45 - Host intro
2:08 - Journey as a student into entering the industry
5:26 - First industry job
6:03 - Working at Rare studios
7:26 - Working in mobile video game industry and living abroad
8:08 - Working at Splash damage
10:17 - Transitioning from the game industry into the vfx and animation industry
12:30 - What/who inspired the moving into the gaming and vfx industry
14:35 - What’s the role of an environment artist
15:54 - How competitive is it when trying to get into thee gaming or vfx industry
18:33 - What’s the difference between environments for games vs cinematics
22:45 - Titles/credits of shows worked on
27:08 - Unreal engine
31:39 - Diversity in the industry
40:19 - Highlights of working in the industry so far
41:34 - Advice from an industry professional
43:09 - Conclusion
Show notes:
Visit our website
Floyd's Art Station
#vfxpodcast #unrealengine #diablo2resurrected

Thank you for your support!

  continue reading

فصول

1. [Ad] Past Present Feature (00:14:40)

2. (Cont.) Being a black artist in the games and VFX industry, pre-rendered cinematics vs unreal engine, with Floyd Billingy | TVAP EP15 (00:14:41)

3. [Ad] Having a Laugh (00:31:53)

4. (Cont.) Being a black artist in the games and VFX industry, pre-rendered cinematics vs unreal engine, with Floyd Billingy | TVAP EP15 (00:31:54)

61 حلقات

Artwork
iconمشاركة
 
Manage episode 307376437 series 2926747
المحتوى المقدم من The VFX Artists Podcast. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة The VFX Artists Podcast أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

In this episode, we chat to Floyd Billingy, a U.K. based realtime supervisor and environment artist for the games and VFX industry about his transition into the industry, how he became an environment artist and a realtime supervisor, as well as how black artists perceive and feel about working in the gaming and VFX industry.
Floyd's career is colourful, and it's led him to be part of artists who have brought us some great cinematics and video games for some incredible AAA games, such as Gears of War, Diablo II Resurrected, War of the Spark, Throne of Eldraine and more.
Of course, we couldn't talk about video games, without talking about unreal engine. We go on to discuss the evolution of unreal engine, as well as discuss pre-rendered cinematics versus realtime workflow, and how life was life for video game artists before unreal engine.
Timestamps:
00:00 - What to expect in this episode
1:45 - Host intro
2:08 - Journey as a student into entering the industry
5:26 - First industry job
6:03 - Working at Rare studios
7:26 - Working in mobile video game industry and living abroad
8:08 - Working at Splash damage
10:17 - Transitioning from the game industry into the vfx and animation industry
12:30 - What/who inspired the moving into the gaming and vfx industry
14:35 - What’s the role of an environment artist
15:54 - How competitive is it when trying to get into thee gaming or vfx industry
18:33 - What’s the difference between environments for games vs cinematics
22:45 - Titles/credits of shows worked on
27:08 - Unreal engine
31:39 - Diversity in the industry
40:19 - Highlights of working in the industry so far
41:34 - Advice from an industry professional
43:09 - Conclusion
Show notes:
Visit our website
Floyd's Art Station
#vfxpodcast #unrealengine #diablo2resurrected

Thank you for your support!

  continue reading

فصول

1. [Ad] Past Present Feature (00:14:40)

2. (Cont.) Being a black artist in the games and VFX industry, pre-rendered cinematics vs unreal engine, with Floyd Billingy | TVAP EP15 (00:14:41)

3. [Ad] Having a Laugh (00:31:53)

4. (Cont.) Being a black artist in the games and VFX industry, pre-rendered cinematics vs unreal engine, with Floyd Billingy | TVAP EP15 (00:31:54)

61 حلقات

كل الحلقات

×
 
Loading …

مرحبًا بك في مشغل أف ام!

يقوم برنامج مشغل أف أم بمسح الويب للحصول على بودكاست عالية الجودة لتستمتع بها الآن. إنه أفضل تطبيق بودكاست ويعمل على أجهزة اندرويد والأيفون والويب. قم بالتسجيل لمزامنة الاشتراكات عبر الأجهزة.

 

دليل مرجعي سريع

استمع إلى هذا العرض أثناء الاستكشاف
تشغيل