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Frost Giant engineers chat about SC2, RTS in general & BRAND NEW footage with Artosis & feardragon on Ep.129
Manage episode 294091272 series 2362743
Engineers from Frost Giant Studios chat about StarCraft, RTS in general, BRAND NEW footage Frost Giant's WIP project, and Dreamhaven partnership with ArtosisTV and feardragon64.
We dove deep into the challenges & opportunities ahead of them as they work on building a next gen RTS inside the brand new Unreal 5 engine.
00. 00:00:00 Intro Video
01. 00:01:39 Welcome back / Show road map / Guest introductions
02. 00:04:38 Frost Giant + Dreamhaven / Making an RTS
03. 00:14:13 History of designing RTS games - SC2
04. 00:24:15 Frost Giant unit testing
05. 00:30:04 Optimization for current & future gen hardware
06. 00:33:00 Unreal Engine 5 features / Designing Lockstep Networking for RTS
07. 00:49:00 Unreal Engine 5 Possibilities / Setting long term goals for RTS design
08. 00:55:32 What does the process look like this early on?
09. 01:01:42 Setting up the needed tools and teams
10. 01:05:58 Long term goals before setting up timelines
11. 01:08:55 Challenges we are looking forward to
12. 01:13:19 Patreon Q&A
13. 01:13:44 What is one of your early SC2 community memories?
14. 01:19:36 What game genre would interest FG beside RTS?
15. 01:21:13 What about Westwood would you consider bringing on board to your games?
16. 01:24:33 Are there any downsides to the decision to use an Unreal Engine?
17. 01:25:19 Regarding lockstep networking system versus client-server architecture - does SC2 work as lockstep?
18. 01:26:38 What is the team's approach to the UI and functionality?
19. 01:28:51 Please introduce your doggos?
20. 01:31:08 Does triangular mesh and flocking have anything in common with a flow field idea from SupCom?
21. 01:32:57 What type of developers/specializations will you be looking for as you begin to hire?
22. 01:35:30 Final thoughts / Wrap up / Thanks for watching
ThePylonShow is live streamed almost every Wednesday around 5:45pm PT on https://www.twitch.tv/Artosis
- Follow Artosis: https://linktr.ee/Artosis - & Pylon: https://linktr.ee/ThePylonShow
- Special thanks to the Pylon Show Team:
Producer: https://twitter.com/CobraVe7nom7
Shownotes - Alisaunder: https://twitter.com/Daisemiin
TWiSC Presenter - https://twitter.com/CreightonOlsen
Timestamps: https://twitter.com/AllelujahTV
Intro VFX Artist: https://twitter.com/BodyVii
WebDev: NeosteelEnthusiast
Track: Koven - Never Have I Felt This [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/-7fuHEEmEjs
Stream: http://ncs.io/NeverHaveIFeltThisYO
#StarCraft #ThePylonShow #ArtosisTV
The Pylon Show, Artosis, ArtosisTV, CobraVe7nom7, Podcast, TalkShow, Talk Show, Streaming, Gaming, Twitch, #StarCraft, StarCraft, Twitch.tv, twitch, Youtube, Live streaming, Game, games
154 حلقات
Manage episode 294091272 series 2362743
Engineers from Frost Giant Studios chat about StarCraft, RTS in general, BRAND NEW footage Frost Giant's WIP project, and Dreamhaven partnership with ArtosisTV and feardragon64.
We dove deep into the challenges & opportunities ahead of them as they work on building a next gen RTS inside the brand new Unreal 5 engine.
00. 00:00:00 Intro Video
01. 00:01:39 Welcome back / Show road map / Guest introductions
02. 00:04:38 Frost Giant + Dreamhaven / Making an RTS
03. 00:14:13 History of designing RTS games - SC2
04. 00:24:15 Frost Giant unit testing
05. 00:30:04 Optimization for current & future gen hardware
06. 00:33:00 Unreal Engine 5 features / Designing Lockstep Networking for RTS
07. 00:49:00 Unreal Engine 5 Possibilities / Setting long term goals for RTS design
08. 00:55:32 What does the process look like this early on?
09. 01:01:42 Setting up the needed tools and teams
10. 01:05:58 Long term goals before setting up timelines
11. 01:08:55 Challenges we are looking forward to
12. 01:13:19 Patreon Q&A
13. 01:13:44 What is one of your early SC2 community memories?
14. 01:19:36 What game genre would interest FG beside RTS?
15. 01:21:13 What about Westwood would you consider bringing on board to your games?
16. 01:24:33 Are there any downsides to the decision to use an Unreal Engine?
17. 01:25:19 Regarding lockstep networking system versus client-server architecture - does SC2 work as lockstep?
18. 01:26:38 What is the team's approach to the UI and functionality?
19. 01:28:51 Please introduce your doggos?
20. 01:31:08 Does triangular mesh and flocking have anything in common with a flow field idea from SupCom?
21. 01:32:57 What type of developers/specializations will you be looking for as you begin to hire?
22. 01:35:30 Final thoughts / Wrap up / Thanks for watching
ThePylonShow is live streamed almost every Wednesday around 5:45pm PT on https://www.twitch.tv/Artosis
- Follow Artosis: https://linktr.ee/Artosis - & Pylon: https://linktr.ee/ThePylonShow
- Special thanks to the Pylon Show Team:
Producer: https://twitter.com/CobraVe7nom7
Shownotes - Alisaunder: https://twitter.com/Daisemiin
TWiSC Presenter - https://twitter.com/CreightonOlsen
Timestamps: https://twitter.com/AllelujahTV
Intro VFX Artist: https://twitter.com/BodyVii
WebDev: NeosteelEnthusiast
Track: Koven - Never Have I Felt This [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/-7fuHEEmEjs
Stream: http://ncs.io/NeverHaveIFeltThisYO
#StarCraft #ThePylonShow #ArtosisTV
The Pylon Show, Artosis, ArtosisTV, CobraVe7nom7, Podcast, TalkShow, Talk Show, Streaming, Gaming, Twitch, #StarCraft, StarCraft, Twitch.tv, twitch, Youtube, Live streaming, Game, games
154 حلقات
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