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المحتوى المقدم من Andrew Price. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Andrew Price أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
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#30: The Underrated skill of Optimization, with Stephen Hauer

2:14:08
 
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Manage episode 340625349 series 2917364
المحتوى المقدم من Andrew Price. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Andrew Price أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

Stephen Hauer was an Art Director at Camouflaj Studio and now Director of Assets at Poliigon.

In this podcast, we discuss whether or not schools are a good experience and what you can do to get the most out of it. We talk about his experience working on game titles such as Halo 4. Also we discuss developing VR games and the challenges that come along with that.

Stephen’s Links:

Links discussed in podcast:

Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25

Chapter Markers:

00:00:00 - Intro

00:02:45 - Podcast start

00:04:28 - The negative side education in the 3D field

00:11:51 - Resources that 3D schools don’t provide

00:14:47 - Stephen’s journey after 3D school

00:23:39 - Stephen’s experience working on Halo

00:36:23 - The future of Halo and professional retention

00:37:47 - Sparth & the importance of spending time in the UK for design

00:40:28 - Benefits of drawing from memory

00:47:25 - Stephen’s move from Microsoft to Camouflaj

00:51:03 - Working with Physically Based Rendering

00:54:04 - Production vs Freelance mentality

01:00:01 - Working on Virtual Reality for the first time

01:02:36 - Working with Marvel on Iron Man VR

01:05:29 - Poliigon Ad

01:06:45 - Difference between developing for VR and for screen

01:14:12 - Developing within the constraints of VR

01:22:03 - Importance of collaboration

01:55:20 - Managing a team as an Art Director

01:59:20 - Working with Poliigon!

02:01:29 - How Poliigon started

02:02:43 - Using tools like Jira for asset management

Send in your video question: https://www.blenderguru.com/podcastquestion

Listen to The Andrew Price Podcast:

Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9

Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518

Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==

Anchor: https://anchor.fm/andrew-price-podcast

Breaker: https://www.breaker.audio/the-andrew-price-podcast

Pocket Casts: https://pca.st/g63tah31

RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak

-----------------------------------------------

Follow me:

Twitter: https://twitter.com/andrewpprice

Instagram: http://instagram.com/andrewpprice

Facebook: http://facebook.com/blenderguru

ArtStation: http://artstation.com/artist/andrewprice

Blender Guru: http://www.blenderguru.com

Poliigon: http://www.poliigon.com

  continue reading

46 حلقات

Artwork
iconمشاركة
 
Manage episode 340625349 series 2917364
المحتوى المقدم من Andrew Price. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Andrew Price أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

Stephen Hauer was an Art Director at Camouflaj Studio and now Director of Assets at Poliigon.

In this podcast, we discuss whether or not schools are a good experience and what you can do to get the most out of it. We talk about his experience working on game titles such as Halo 4. Also we discuss developing VR games and the challenges that come along with that.

Stephen’s Links:

Links discussed in podcast:

Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25

Chapter Markers:

00:00:00 - Intro

00:02:45 - Podcast start

00:04:28 - The negative side education in the 3D field

00:11:51 - Resources that 3D schools don’t provide

00:14:47 - Stephen’s journey after 3D school

00:23:39 - Stephen’s experience working on Halo

00:36:23 - The future of Halo and professional retention

00:37:47 - Sparth & the importance of spending time in the UK for design

00:40:28 - Benefits of drawing from memory

00:47:25 - Stephen’s move from Microsoft to Camouflaj

00:51:03 - Working with Physically Based Rendering

00:54:04 - Production vs Freelance mentality

01:00:01 - Working on Virtual Reality for the first time

01:02:36 - Working with Marvel on Iron Man VR

01:05:29 - Poliigon Ad

01:06:45 - Difference between developing for VR and for screen

01:14:12 - Developing within the constraints of VR

01:22:03 - Importance of collaboration

01:55:20 - Managing a team as an Art Director

01:59:20 - Working with Poliigon!

02:01:29 - How Poliigon started

02:02:43 - Using tools like Jira for asset management

Send in your video question: https://www.blenderguru.com/podcastquestion

Listen to The Andrew Price Podcast:

Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9

Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518

Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==

Anchor: https://anchor.fm/andrew-price-podcast

Breaker: https://www.breaker.audio/the-andrew-price-podcast

Pocket Casts: https://pca.st/g63tah31

RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak

-----------------------------------------------

Follow me:

Twitter: https://twitter.com/andrewpprice

Instagram: http://instagram.com/andrewpprice

Facebook: http://facebook.com/blenderguru

ArtStation: http://artstation.com/artist/andrewprice

Blender Guru: http://www.blenderguru.com

Poliigon: http://www.poliigon.com

  continue reading

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