TOGP #56: "On the Level: Water Levels"
Manage episode 430381730 series 3374668
This week we’re discussing a level design trope in video games that many would rather didn’t exist - Water levels! These levels either take place underwater with some kind of swimming mechanic, or at minimum feature water as a central theme or mechanic. They often include changes to player mobility - especially in the underwater examples - which doesn’t always go over well amongst players, as a lot of times movement speed through the level is hindered. We’ll be discussing the design trope as a whole, specific cases that we dislike the most, and MAYBE even offering some examples of where it’s done well.
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Colin:
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