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المحتوى المقدم من The 3 Wise DMs. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة The 3 Wise DMs أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
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A Dark Sun Rising: The Allure and Compromises of Using Pre-Made Settings

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Manage episode 330784017 series 2777938
المحتوى المقدم من The 3 Wise DMs. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة The 3 Wise DMs أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

Wizards of the Coast – and just about every other RPG company – puts out a lot of pre-made, boxed settings, and even more are made by third-party publishers. But in a game where you can play anywhere your imagination can create and customize the rules exactly how you want them, why use pre-made settings at all? That’s the question posed to us by a listener this week who’s gotten the itch to play a campaign in Dark Sun but is wondering why it has a hold on him.

There are a lot of pros and cons for using boxed settings and creating your own settings, and the 3 Wise DMs dabble in both in their own ways. Here’s what Thorin, Tony and Dave think of using pre-made settings, what makes a good setting, how they make them their own and how they pull elements of existing settings into their homebrew settings, too.

2:00 A listener question: Why use a book world instead of building your own, especially Dark Sun

8:00 Why build your own homebrew setting?

13:00 Dark Sun the cannibal world: How the setting should help set player expectations

21:00 Kit-bashing pieces and characters from established worlds into each other and into your homebrew

31:00 The dangers of altering well-known settings and characters too far for your own purposes

39:00 What makes a good pre-made world?

46:00 Never spurn a muse: Follow the settings that inspire you

51:00 Final thoughts

  continue reading

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Artwork
iconمشاركة
 
Manage episode 330784017 series 2777938
المحتوى المقدم من The 3 Wise DMs. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة The 3 Wise DMs أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

Wizards of the Coast – and just about every other RPG company – puts out a lot of pre-made, boxed settings, and even more are made by third-party publishers. But in a game where you can play anywhere your imagination can create and customize the rules exactly how you want them, why use pre-made settings at all? That’s the question posed to us by a listener this week who’s gotten the itch to play a campaign in Dark Sun but is wondering why it has a hold on him.

There are a lot of pros and cons for using boxed settings and creating your own settings, and the 3 Wise DMs dabble in both in their own ways. Here’s what Thorin, Tony and Dave think of using pre-made settings, what makes a good setting, how they make them their own and how they pull elements of existing settings into their homebrew settings, too.

2:00 A listener question: Why use a book world instead of building your own, especially Dark Sun

8:00 Why build your own homebrew setting?

13:00 Dark Sun the cannibal world: How the setting should help set player expectations

21:00 Kit-bashing pieces and characters from established worlds into each other and into your homebrew

31:00 The dangers of altering well-known settings and characters too far for your own purposes

39:00 What makes a good pre-made world?

46:00 Never spurn a muse: Follow the settings that inspire you

51:00 Final thoughts

  continue reading

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