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المحتوى المقدم من Commander Theory. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Commander Theory أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
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When To Run Ramp

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Manage episode 351911800 series 2400702
المحتوى المقدم من Commander Theory. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Commander Theory أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

Recently Sam Black Tweeted about lands in commander which started a whole fire of people online getting upset and discussing something that's just probably true: you probably run too few lands in your commander decks. Most people will say that they supplement the lack of lands with ramp, as 2 mana rocks and others are all fairly ubiquitous within the format at this point. Sam Argues there's a point at which the mana rocks are a scam, and that you're probably better off just hitting your land drops and not playing some do-nothings that might lack synergies with your deck or are easily destroyed. So on this episode, Nick and Zak discuss some of their own decks and look at land counts, ramp, and what types of decks should be running ramp. Which decks are probably better off slimming down on rocks for more action and lands? It's an interesting topic, a little heady, but we assume that's what you're all into if you're listening! So let us know what you think, and what categories of decks you like to play the most. And ESPECIALLY let us know if we're forgetting an archetype here! We love to hear your thoughts!

I know I posted otherwise, but we will be on hiatus for the next two weeks as life has found a way to get too busy. We will be back with a bang as the All Will Be One spoiler episodes start Jan 26th, so we'll see you all then!

Also, we said we'd be better about card names and ABSOLUTELY were not this episode, so having your phone out with scryfall open probably wouldn't hurt if you're not too good with card names. Sorry! We are going to be A LOT better about it this preview season, and thank you all for letting us know how you felt about it! We want to make the show more accessible for everyone and sometimes we just get excited when we make the episodes and forget to slow down.

CT's Deck-Building Template

Frank Karsten's How Many Lands - Number 1, and Number 2

Support the show

You can reach me on Twitter or email me here
If you like the podcast, please support it on Patreon! Now with ad-free episodes!
If you're planning on shopping with TCGPlayer, you can support the show by using our affiliate link. It costs you nothing and earns money for the show!
The opening theme is Lincoln Continental by Entrophy (now Nic Cage on Soundcloud)

  continue reading

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When To Run Ramp

Commander Theory

104 subscribers

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Manage episode 351911800 series 2400702
المحتوى المقدم من Commander Theory. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Commander Theory أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

Recently Sam Black Tweeted about lands in commander which started a whole fire of people online getting upset and discussing something that's just probably true: you probably run too few lands in your commander decks. Most people will say that they supplement the lack of lands with ramp, as 2 mana rocks and others are all fairly ubiquitous within the format at this point. Sam Argues there's a point at which the mana rocks are a scam, and that you're probably better off just hitting your land drops and not playing some do-nothings that might lack synergies with your deck or are easily destroyed. So on this episode, Nick and Zak discuss some of their own decks and look at land counts, ramp, and what types of decks should be running ramp. Which decks are probably better off slimming down on rocks for more action and lands? It's an interesting topic, a little heady, but we assume that's what you're all into if you're listening! So let us know what you think, and what categories of decks you like to play the most. And ESPECIALLY let us know if we're forgetting an archetype here! We love to hear your thoughts!

I know I posted otherwise, but we will be on hiatus for the next two weeks as life has found a way to get too busy. We will be back with a bang as the All Will Be One spoiler episodes start Jan 26th, so we'll see you all then!

Also, we said we'd be better about card names and ABSOLUTELY were not this episode, so having your phone out with scryfall open probably wouldn't hurt if you're not too good with card names. Sorry! We are going to be A LOT better about it this preview season, and thank you all for letting us know how you felt about it! We want to make the show more accessible for everyone and sometimes we just get excited when we make the episodes and forget to slow down.

CT's Deck-Building Template

Frank Karsten's How Many Lands - Number 1, and Number 2

Support the show

You can reach me on Twitter or email me here
If you like the podcast, please support it on Patreon! Now with ad-free episodes!
If you're planning on shopping with TCGPlayer, you can support the show by using our affiliate link. It costs you nothing and earns money for the show!
The opening theme is Lincoln Continental by Entrophy (now Nic Cage on Soundcloud)

  continue reading

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