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المحتوى المقدم من Richard Moss. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Richard Moss أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
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Soundbite: Chris Crawford on thinking in processes vs facts

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المحتوى المقدم من Richard Moss. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Richard Moss أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

When I interviewed the legendary game designer and GDC founder Chris Crawford for episode 30, on his famous Dragon Speech, I asked him if he'd have pursued this dragon had he known he'd still be chasing it three decades later. He admitted that he probably would have not. He'd have instead put his energy into making more simulations, teaching people to think in a way that he only recently realised is rare.

He calls it process-intensive thinking, and here, in this excerpt from our interview, he explains what that means, why he thinks it's rare, and how he believes it will eventually reshape our society.

He's also written multiple short essays about this idea on his website. Here are links to a couple of them:


You can find a full transcript of this soundbite at lifeandtimes.games/episodes/files/soundbite-chris-crawford-2

To support The Life and Times of Video Games, please remember to share your favourite episodes with other people. You can also donate to the show via paypal.me/mossrc or sign up for a monthly subscription on patreon.com/lifeandtimesofvideogames (which will get you various tier-dependent bonus perks like an ad-free podcast feed and research and production notes).

  continue reading

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Artwork
iconمشاركة
 
Manage episode 285802685 series 1952269
المحتوى المقدم من Richard Moss. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Richard Moss أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

When I interviewed the legendary game designer and GDC founder Chris Crawford for episode 30, on his famous Dragon Speech, I asked him if he'd have pursued this dragon had he known he'd still be chasing it three decades later. He admitted that he probably would have not. He'd have instead put his energy into making more simulations, teaching people to think in a way that he only recently realised is rare.

He calls it process-intensive thinking, and here, in this excerpt from our interview, he explains what that means, why he thinks it's rare, and how he believes it will eventually reshape our society.

He's also written multiple short essays about this idea on his website. Here are links to a couple of them:


You can find a full transcript of this soundbite at lifeandtimes.games/episodes/files/soundbite-chris-crawford-2

To support The Life and Times of Video Games, please remember to share your favourite episodes with other people. You can also donate to the show via paypal.me/mossrc or sign up for a monthly subscription on patreon.com/lifeandtimesofvideogames (which will get you various tier-dependent bonus perks like an ad-free podcast feed and research and production notes).

  continue reading

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