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Say it in Red | Episode 19: Umineko volume 4 - Alliance of the Golden Witch
Manage episode 326158632 series 3340857
This week, we reach the end of the Umineko Question Arcs, and the halfway point in our journey through the forests of Rokkenjima.
The Golden Witch's game has reached its dramatic climax and Beatrice makes some of her most startling moves in Umineko no Naku Koro Ni, Volume 4: Alliance of the Golden Witch. We begin not in 1986, but in 1998 with Ushiromiya Ange in a world where only Eva returned alive from Rokkenjima. As Ange works backwards from the future to seek the truth of what happened on Rokkenjima, Battler faces one of the most aggressive mysteries yet - Kinzo descends from the study and conducts the first twilight just after dinner, and by midnight of the first day, only Battler will remain alive. While the cousins remain barricaded within the guest house, they can do little else but wait anxiously for phone calls from their relatives and head out, one by one, to meet their uncertain fate. Over and Over, Battler answers the phone and hears about Kinzo's overwhelming magical power, demons and witches holding his family hostage, and even Kyrie's testimony that magic is certainly real, and that Battler should certainly believe in it. Soon, it will be Battler's turn... Dear Readers, how do you think he'll do in his test, with Beato as his examiner?
Umineko no Naku Koro Ni is the second series of When They Cry games published by 07th expansion and written by Ryukishi07. It focuses on a series of mysterious murders carried out over the course of October 4th and 5th, 1986, on the island of Rokkenjima. In volume 4, the final game of the question arc, Bernkastel has granted Ange passage onto the gameboard but she becomes bound by the condition that she cannot reveal her name and identity to Battler. Still, with her help, Battler manages to gain more ground in fighting back against the mysteries of Rokkenjima and in particular, gains a powerful tool in the form of the ability to use Blue Truth. By proclaiming a theory in blue that can explain away the magic on the game board, Battler can force Beato to respond in Red or risk defeat at the end of the game. Now, at the end of the question arcs, Battler finally has the stakes in hand to skewer the witch and bring this game to its conclusion. Beato looks at him with a pained smile, taunts him through a cracking voice, and as she bleeds, Battler holds her gently and promises to kill her without fail.
Don't lose heart. We're only halfway through, after all.
Please remember that KT and Raven are still reading as you listen to this episode, and help us make sure that they don't get spoiled for any of the mysteries and questions they're working hard to understand!
As always, If you enjoy Say it in Red, you can follow our podcast at SayitinredPod on twitter, and please give us a rating and review wherever you listen!
Content Warnings for this Episode:
00:47:00 - Child Neglect
01:04:00 - Child Neglect and Abuse
01:19:00 - Fantastical Torture and Gore
58 حلقات
Manage episode 326158632 series 3340857
This week, we reach the end of the Umineko Question Arcs, and the halfway point in our journey through the forests of Rokkenjima.
The Golden Witch's game has reached its dramatic climax and Beatrice makes some of her most startling moves in Umineko no Naku Koro Ni, Volume 4: Alliance of the Golden Witch. We begin not in 1986, but in 1998 with Ushiromiya Ange in a world where only Eva returned alive from Rokkenjima. As Ange works backwards from the future to seek the truth of what happened on Rokkenjima, Battler faces one of the most aggressive mysteries yet - Kinzo descends from the study and conducts the first twilight just after dinner, and by midnight of the first day, only Battler will remain alive. While the cousins remain barricaded within the guest house, they can do little else but wait anxiously for phone calls from their relatives and head out, one by one, to meet their uncertain fate. Over and Over, Battler answers the phone and hears about Kinzo's overwhelming magical power, demons and witches holding his family hostage, and even Kyrie's testimony that magic is certainly real, and that Battler should certainly believe in it. Soon, it will be Battler's turn... Dear Readers, how do you think he'll do in his test, with Beato as his examiner?
Umineko no Naku Koro Ni is the second series of When They Cry games published by 07th expansion and written by Ryukishi07. It focuses on a series of mysterious murders carried out over the course of October 4th and 5th, 1986, on the island of Rokkenjima. In volume 4, the final game of the question arc, Bernkastel has granted Ange passage onto the gameboard but she becomes bound by the condition that she cannot reveal her name and identity to Battler. Still, with her help, Battler manages to gain more ground in fighting back against the mysteries of Rokkenjima and in particular, gains a powerful tool in the form of the ability to use Blue Truth. By proclaiming a theory in blue that can explain away the magic on the game board, Battler can force Beato to respond in Red or risk defeat at the end of the game. Now, at the end of the question arcs, Battler finally has the stakes in hand to skewer the witch and bring this game to its conclusion. Beato looks at him with a pained smile, taunts him through a cracking voice, and as she bleeds, Battler holds her gently and promises to kill her without fail.
Don't lose heart. We're only halfway through, after all.
Please remember that KT and Raven are still reading as you listen to this episode, and help us make sure that they don't get spoiled for any of the mysteries and questions they're working hard to understand!
As always, If you enjoy Say it in Red, you can follow our podcast at SayitinredPod on twitter, and please give us a rating and review wherever you listen!
Content Warnings for this Episode:
00:47:00 - Child Neglect
01:04:00 - Child Neglect and Abuse
01:19:00 - Fantastical Torture and Gore
58 حلقات
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