Artwork

المحتوى المقدم من Jon Gjengset and Rustacean Station. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Jon Gjengset and Rustacean Station أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
Player FM - تطبيق بودكاست
انتقل إلى وضع عدم الاتصال باستخدام تطبيق Player FM !

Fish Folk with Erlend Sogge Heggen

51:30
 
مشاركة
 

Manage episode 367042243 series 2522694
المحتوى المقدم من Jon Gjengset and Rustacean Station. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Jon Gjengset and Rustacean Station أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

Allen Wyma talks with Erlend Sogge Heggen, Founder of Fish Folk. Fish Folk is a collection of open source games written in Rust.

Contributing to Rustacean Station

Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!

Timestamps

  • [@00:00] - Introduction to Fish Folk.
  • [@2:17] - Initial concerns about using Rust in a game development project and how it worked out.
  • [@5:46] - The inspiration behind Fish Folk.
  • [@8:05] - The importance of modding and building an open and community-oriented environment.
  • [@10:52] - Protection and licensing of the project.
  • [@14:38] - The process of finding developers and contributors to the project.
  • [@18:24] - Initial funding for the project and financing contributors.
  • [@22:19] - Legalization and registration.
  • [@23:37] - Fish Folk’s Kickstarter campaign.
  • [@25:16] - Fish Folk’s several iterations and transitions and how they affected the development of the game.
  • [@25:50] - The decision to switch from Macroquad to Bevy.
  • [@31:40] - The overall experience and result of switching from Macroquad to Bevy.
  • [@32:49] - Experimenting with different approaches and models for multiplayer implementation.
  • [@35:22] - Plans on monetization.
  • [@40:57] - Timelines and deadlines for the release of the game.
  • [@44:39] - How to get involved with the project.

Credits

Intro Theme: Aerocity

Audio Editing: Plangora

Hosting Infrastructure: Jon Gjengset

Show Notes: Plangora

Hosts: Allen Wyma

  continue reading

154 حلقات

Artwork

Fish Folk with Erlend Sogge Heggen

Rustacean Station

254 subscribers

published

iconمشاركة
 
Manage episode 367042243 series 2522694
المحتوى المقدم من Jon Gjengset and Rustacean Station. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Jon Gjengset and Rustacean Station أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

Allen Wyma talks with Erlend Sogge Heggen, Founder of Fish Folk. Fish Folk is a collection of open source games written in Rust.

Contributing to Rustacean Station

Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!

Timestamps

  • [@00:00] - Introduction to Fish Folk.
  • [@2:17] - Initial concerns about using Rust in a game development project and how it worked out.
  • [@5:46] - The inspiration behind Fish Folk.
  • [@8:05] - The importance of modding and building an open and community-oriented environment.
  • [@10:52] - Protection and licensing of the project.
  • [@14:38] - The process of finding developers and contributors to the project.
  • [@18:24] - Initial funding for the project and financing contributors.
  • [@22:19] - Legalization and registration.
  • [@23:37] - Fish Folk’s Kickstarter campaign.
  • [@25:16] - Fish Folk’s several iterations and transitions and how they affected the development of the game.
  • [@25:50] - The decision to switch from Macroquad to Bevy.
  • [@31:40] - The overall experience and result of switching from Macroquad to Bevy.
  • [@32:49] - Experimenting with different approaches and models for multiplayer implementation.
  • [@35:22] - Plans on monetization.
  • [@40:57] - Timelines and deadlines for the release of the game.
  • [@44:39] - How to get involved with the project.

Credits

Intro Theme: Aerocity

Audio Editing: Plangora

Hosting Infrastructure: Jon Gjengset

Show Notes: Plangora

Hosts: Allen Wyma

  continue reading

154 حلقات

كل الحلقات

×
 
Loading …

مرحبًا بك في مشغل أف ام!

يقوم برنامج مشغل أف أم بمسح الويب للحصول على بودكاست عالية الجودة لتستمتع بها الآن. إنه أفضل تطبيق بودكاست ويعمل على أجهزة اندرويد والأيفون والويب. قم بالتسجيل لمزامنة الاشتراكات عبر الأجهزة.

 

دليل مرجعي سريع