Artwork

المحتوى المقدم من Bryan Darling, Xander Pakzad, and Zac Saxton. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Bryan Darling, Xander Pakzad, and Zac Saxton أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
Player FM - تطبيق بودكاست
انتقل إلى وضع عدم الاتصال باستخدام تطبيق Player FM !

Graphics

1:51:54
 
مشاركة
 

Manage episode 416760097 series 3562269
المحتوى المقدم من Bryan Darling, Xander Pakzad, and Zac Saxton. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Bryan Darling, Xander Pakzad, and Zac Saxton أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

We're talking everything graphics in games! What's the purpose of a game's graphics, and which do we like most? We analyze the technological leaps, art styles, and gameplay experiences only possible due to certain types of visuals. Guest co-host, our good friend Andy!

  • 0:00 - Our first guest! Welcome Andy, AKA @Dractactics. How Zac and Andy know each other, their early shared games. Halo, Morrowind, Mass Effect. The Bethesda/BioWare Venn diagram.
  • 11:40 - Graphics, the "video" in video game. What's the current value of visuals in games? The earliest graphics: teletype, oscilloscope, ASCII.
  • 19:30 - Drawing a parallel between game graphics and other art forms, like film or fine art. The interplay between realism/representational art and more creative graphical styles.
  • 31:07 - When graphics were the appeal of arcade games, then home console technology outpaced arcades in late 90s/early 00s. PS2 being a sweet spot "Goldilocks" of just the right amount of graphical power. Mister Mosquito, Katamari Damacy.
  • 40:43 - Graphics allowing storytelling and worldbuilding. Closing the gap between creator intent and player experience. Uncharted, Grand Theft Auto, The Last of Us.
  • 48:26 - The uncanny valley: making characters that feel real, or missing the mark. Final Fantasy VII Rebirth, Detroit: Become Human.
  • 54:02 - Graphics in games of various budgets. Console vs. handheld, AAA vs. indie. Wider variety starting in the Xbox 360 era. Similar phenomenon in film/TV. The hand-drawn art style in Cuphead.
  • 1:02:37 - Gaming experiences only available with graphics: Spatial puzzle games like Portal, Viewfinder, Superliminal. Sports games. Virtual "traveling" or exploring physical spaces: Assassin's Creed, BioShock, Subnautica, Uncharted, DOOM & DOOM "VFR."
  • 1:13:00 - Next developments in graphics: raytracing, reflections, lighting. The smaller generational leaps of today compared to yesteryear. Cyberpunk 2077. FFVII Remake vs. Rebirth. Alan Wake 2.
  • 1:26:34 - When graphical limitations work in favor of game design or innovation. Superman 64 (sarcasm). The fog in Silent Hill. Jumping Flash.
  • 1:35:27 - Lofi art styles. Silent Hill 3. Shadow of the Colossus. Penny's Big Breakaway. Return of the Obra Dinn.
  • 1:41:04 - What do WE value in graphics? Love for PS1 coziness and modern graphics alike. Go hug a game developer!

Bryan - @analogdarling on Twitch, Twitter, and Instagram

Xander - @xanwithaplan on Twitch and Twitter

Zac - @zacaroniandcheez on Twitch, @GaijinWota on Twitter and Instagram

Andy - @DracTactics on Twitch

Contact and Episode Suggestions - GameDeep.fun

Theme Song by Robotprins

  continue reading

12 حلقات

Artwork

Graphics

Game Deep

published

iconمشاركة
 
Manage episode 416760097 series 3562269
المحتوى المقدم من Bryan Darling, Xander Pakzad, and Zac Saxton. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Bryan Darling, Xander Pakzad, and Zac Saxton أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

We're talking everything graphics in games! What's the purpose of a game's graphics, and which do we like most? We analyze the technological leaps, art styles, and gameplay experiences only possible due to certain types of visuals. Guest co-host, our good friend Andy!

  • 0:00 - Our first guest! Welcome Andy, AKA @Dractactics. How Zac and Andy know each other, their early shared games. Halo, Morrowind, Mass Effect. The Bethesda/BioWare Venn diagram.
  • 11:40 - Graphics, the "video" in video game. What's the current value of visuals in games? The earliest graphics: teletype, oscilloscope, ASCII.
  • 19:30 - Drawing a parallel between game graphics and other art forms, like film or fine art. The interplay between realism/representational art and more creative graphical styles.
  • 31:07 - When graphics were the appeal of arcade games, then home console technology outpaced arcades in late 90s/early 00s. PS2 being a sweet spot "Goldilocks" of just the right amount of graphical power. Mister Mosquito, Katamari Damacy.
  • 40:43 - Graphics allowing storytelling and worldbuilding. Closing the gap between creator intent and player experience. Uncharted, Grand Theft Auto, The Last of Us.
  • 48:26 - The uncanny valley: making characters that feel real, or missing the mark. Final Fantasy VII Rebirth, Detroit: Become Human.
  • 54:02 - Graphics in games of various budgets. Console vs. handheld, AAA vs. indie. Wider variety starting in the Xbox 360 era. Similar phenomenon in film/TV. The hand-drawn art style in Cuphead.
  • 1:02:37 - Gaming experiences only available with graphics: Spatial puzzle games like Portal, Viewfinder, Superliminal. Sports games. Virtual "traveling" or exploring physical spaces: Assassin's Creed, BioShock, Subnautica, Uncharted, DOOM & DOOM "VFR."
  • 1:13:00 - Next developments in graphics: raytracing, reflections, lighting. The smaller generational leaps of today compared to yesteryear. Cyberpunk 2077. FFVII Remake vs. Rebirth. Alan Wake 2.
  • 1:26:34 - When graphical limitations work in favor of game design or innovation. Superman 64 (sarcasm). The fog in Silent Hill. Jumping Flash.
  • 1:35:27 - Lofi art styles. Silent Hill 3. Shadow of the Colossus. Penny's Big Breakaway. Return of the Obra Dinn.
  • 1:41:04 - What do WE value in graphics? Love for PS1 coziness and modern graphics alike. Go hug a game developer!

Bryan - @analogdarling on Twitch, Twitter, and Instagram

Xander - @xanwithaplan on Twitch and Twitter

Zac - @zacaroniandcheez on Twitch, @GaijinWota on Twitter and Instagram

Andy - @DracTactics on Twitch

Contact and Episode Suggestions - GameDeep.fun

Theme Song by Robotprins

  continue reading

12 حلقات

كل الحلقات

×
 
Loading …

مرحبًا بك في مشغل أف ام!

يقوم برنامج مشغل أف أم بمسح الويب للحصول على بودكاست عالية الجودة لتستمتع بها الآن. إنه أفضل تطبيق بودكاست ويعمل على أجهزة اندرويد والأيفون والويب. قم بالتسجيل لمزامنة الاشتراكات عبر الأجهزة.

 

دليل مرجعي سريع