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المحتوى المقدم من Nick Suttner and Eggplant: The Secret Lives of Games. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Nick Suttner and Eggplant: The Secret Lives of Games أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
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Into the Depths: Caves of Qud (Part 1)

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Manage episode 446016969 series 3584637
المحتوى المقدم من Nick Suttner and Eggplant: The Secret Lives of Games. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Nick Suttner and Eggplant: The Secret Lives of Games أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

In the first installment of a new Into the Depths series, we dive into the brilliant Caves of Qud. This sprawling open-world roguelike has been in development since 2007 and Early Access since 2015, and we're celebrating it as it nears a v1.0 release. Doug and Rob, together with guest host and Qud-head Jack Schlesinger (Puzzmo, Knotwords, Good Sudoku), talk to Caves of Qud creators Brian Bucklew and Jason Grinblat all about post-apocalyptic worldbuilding, building an emergence-focused game engine, and what it takes to keep a project and partnership going for nearly two decades.

Don't forget to join our discord and play along with the series. Try to get a character to Level 5 before our next episode, where we'll get into some basics around the early game and Qud's many interlocking systems. You can purchase Caves of Qud -- still in Early Access, for now -- on Steam or GOG.

Discussed in this Episode

Gamma World Dwarf Fortress Kitfox Games Data-Driven Engines of Qud and Sproggiwood, talk by Brian Bucklew @ IRDC 2015 A Data-Driven Object System, talk by Scott Bilas @ GDC 2002 ("Looks like the paper isn't available but here's a talk on the same subject matter") The Elder Scrolls III: Morrowind Ancient Domains of Mystery (ADOM) Tracery for context-free grammar generation Emergent Narrative in Dwarf Fortress, talk by Tarn Adams @ Progression Mechanics 2017 The Book of the New Sun by Gene Wolfe Clark Ashton Smith Sam Wilson (pixel artist) Craig Hamilton (OST)

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iconمشاركة
 
Manage episode 446016969 series 3584637
المحتوى المقدم من Nick Suttner and Eggplant: The Secret Lives of Games. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Nick Suttner and Eggplant: The Secret Lives of Games أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

In the first installment of a new Into the Depths series, we dive into the brilliant Caves of Qud. This sprawling open-world roguelike has been in development since 2007 and Early Access since 2015, and we're celebrating it as it nears a v1.0 release. Doug and Rob, together with guest host and Qud-head Jack Schlesinger (Puzzmo, Knotwords, Good Sudoku), talk to Caves of Qud creators Brian Bucklew and Jason Grinblat all about post-apocalyptic worldbuilding, building an emergence-focused game engine, and what it takes to keep a project and partnership going for nearly two decades.

Don't forget to join our discord and play along with the series. Try to get a character to Level 5 before our next episode, where we'll get into some basics around the early game and Qud's many interlocking systems. You can purchase Caves of Qud -- still in Early Access, for now -- on Steam or GOG.

Discussed in this Episode

Gamma World Dwarf Fortress Kitfox Games Data-Driven Engines of Qud and Sproggiwood, talk by Brian Bucklew @ IRDC 2015 A Data-Driven Object System, talk by Scott Bilas @ GDC 2002 ("Looks like the paper isn't available but here's a talk on the same subject matter") The Elder Scrolls III: Morrowind Ancient Domains of Mystery (ADOM) Tracery for context-free grammar generation Emergent Narrative in Dwarf Fortress, talk by Tarn Adams @ Progression Mechanics 2017 The Book of the New Sun by Gene Wolfe Clark Ashton Smith Sam Wilson (pixel artist) Craig Hamilton (OST)

  continue reading

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