المحتوى المقدم من Down The Dillhole. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Down The Dillhole أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
Player FM - تطبيق بودكاست انتقل إلى وضع عدم الاتصال باستخدام تطبيق Player FM !
In this episode, comedian and tea enthusiast Jesse Appell of Jesse's Teahouse takes us on a journey from studying Chinese comedy to building an online tea business. He shares how navigating different cultures shaped his perspective on laughter, authenticity, and community. From mastering traditional Chinese cross-talk comedy to reinventing himself after a life-changing move, Jesse and host Brian Lowery discuss adaptation and the unexpected paths that bring meaning to our lives. For more on Jesse, visit jessesteahouse.com and for more on Brian and the podcast go to brianloweryphd.com.…
المحتوى المقدم من Down The Dillhole. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Down The Dillhole أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
A long time ago, there was a homebrew D&D campaign lost to the ravages of adulthood and obligations. Like so many, this universe was eroded by time, distance, and the desire of its inhabitants to have a sex life. But a new age has begun, and the far reaches of the multiverse no longer hide in the shadows. The limitless possibilities of reality are within reach to those who seek adventure and discovery; or those who just have terrible luck. A dungeon master long thought extinct has risen. Four PC's are summoned to embark on a journey which will likely be less about glory, power, and fame and more like a flushing toilet. Listen in as they riff, rant, role play, and roast each other. Heck, sometimes they actually roll dice!
المحتوى المقدم من Down The Dillhole. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Down The Dillhole أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
A long time ago, there was a homebrew D&D campaign lost to the ravages of adulthood and obligations. Like so many, this universe was eroded by time, distance, and the desire of its inhabitants to have a sex life. But a new age has begun, and the far reaches of the multiverse no longer hide in the shadows. The limitless possibilities of reality are within reach to those who seek adventure and discovery; or those who just have terrible luck. A dungeon master long thought extinct has risen. Four PC's are summoned to embark on a journey which will likely be less about glory, power, and fame and more like a flushing toilet. Listen in as they riff, rant, role play, and roast each other. Heck, sometimes they actually roll dice!
As Donal is extracting the drake egg from under its mother, "Daddy" approaches to defend the nest. Severely outgunned, the party is headed for battle against a hard-hitting opponent, Donal calls upon his ancestors, and Steve continues to send crossbow bolts into the surrounding countryside.
Signs of the hill giant hunting parties' activities points to a location of a struggle, with the smell of a recent kill in the air further ahead as Gnora continues to find a path through the foothills which keeps them away from the giants. A possible reason for why so many hill giants worked in concert is discovered, while Oberon contemplates the prospects of searching a prison purse.…
Seeking a detour, the party attempts to avoid the hill giants lying in ambush. Off through the woods to the east, they test their hand at a new fate. Gnora's hard work to keep the travelers safe is paying off.
Our intrepid adventurers set out from Rockwell with their carriage, headed East. Loaded with supplies and utility magic, off they go to reach the Swamp Temple of Thoth in their quest to rescue Brian Quicksword: Defeater of Skarek, and founder of the Adventurer's Guild.
It's a supermarket sweep this episode as the party gears up for their journey to the, now canon, Swamp Temple of Thoth. Given a blank check for mundane gear and a discount card for magic items, they pack up their wagon and are bound for Eastward travel at sunrise the next day. John Candy and Billy Crystal could not, unfortunately, commit to a guest appearance.…
A festive time in the city as the lunar tide celebration has the citizenry dancing and singing in the streets. Upstairs in the mage tower at the Sedgewick Academy, Gremmel has his own seasonal tidings to share with the group. Great presents, and promise of great rewards are proffered to our heroes as they accept a quest to rescue the long lost hero, Brian Quicksword.…
In the final minutes the home team is ahead, but Gob takes a hit as he sets a block for the kicker. The offensive line pushes downfield as the receiver gobbles up yardage. Busy with the center pushing them around, the defense doesn't see the QB come in from the side and put them on the ground.
Late in the game the team faces an unexpected player as they close in on their objective. Our heroes have the ball, but an unexpected blitz from the secondary puts the kicker down. A loose ball of a halfling QB is scooped up by the center as Oberon runs an end-around past a stammering defense.
In a bad parody titled "Bridges of Stirges County," our adventurers step out across brimstone to reach the scintillating corridor which leads to the magical battery-like orb they seek. A scandalous tryst, as one stirge meets one gnoll and risks his relationship with his partner and mate--oh, wait.. Never mind. Donal smashed her to bits.…
Into the labyrinth they go to reach the guardian chamber. Magics which cause the labyrinth to constantly shift make map keeping impossible. Wandering monster tables will be utilized. Fluids will be collected. And Gnora has a close call...
The party finishes up with Gremmel and heads to spend some of their hard-earned coin. Next step is to travel below the city to retrieve the orb. Some special security measures must be taken in order to ensure the adventurers' survival as they head into the belly of the undercity.
The party returns to Rockwell with the wererat Chauncey Greeble (aka Nebuched) and 2 of his minions in tow. It is the moontide celebration in Rockwell as the group ties up their loose ends: Gnora gets her grill, and the boys fill out their TPS reports back at Guild HQ.
Trapped upstairs in the secret chamber, the party is holding deadly gas at bay with a moist tarp. Wracking their brains over the solution to the exit-gate puzzle, reason is favored over raw experimentation. An inspired Gnora trusts her gut and steers the conversation towards retracing their steps in Winterlawn manor.…
A puzzle or problem often requires a bit of experimentation in order to gain understanding of possible solutions. Gob happens to be an eager experimentalist, slapping random signs and buttons with 'practiced' hand. Even in failure can knowledge be gained, provided you live to employ it...
With time to kill until the Royal escorts come to transport the captive criminals, the party gains entry into the secret room beyond the warded wall. Donal, seemingly at random, selects one of the dragon emblems and recites the last line of his childhood lullaby.
مرحبًا بك في مشغل أف ام!
يقوم برنامج مشغل أف أم بمسح الويب للحصول على بودكاست عالية الجودة لتستمتع بها الآن. إنه أفضل تطبيق بودكاست ويعمل على أجهزة اندرويد والأيفون والويب. قم بالتسجيل لمزامنة الاشتراكات عبر الأجهزة.