المحتوى المقدم من Dan and Dragons. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Dan and Dragons أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
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Episode Description: Jessica B. Harris may have been born and raised in New York City, but she has Tennessee roots through her father and has spent much of her life split between homes in the Northeast and the South – specifically New Orleans. For more than fifty years, she has been a college professor, a writer, and a lecturer, and her many books have earned her a reputation as an authority on food of the African Diaspora, as well as a lifetime achievement award from the James Beard Foundation. A few years back, Netflix adapted her book, High on the Hog: A Culinary Journey from Africa to America , into a 4 part docuseries. And I’m very proud to say that she’s a longtime contributor to Southern Living with a regular column called The Welcome Table. This episode was recorded in the Southern Living Birmingham studios, and Sid and Jessica talked about her mother’s signature mac and cheese, the cast-iron skillet she’d be sure to save if ever her house were on fire, and her dear friend, the late New Orleans chef Leah Chase. For more info visit: southernliving.com/biscuitsandjam Biscuits & Jam is produced by : Sid Evans - Editor-in-Chief, Southern Living Krissy Tiglias - GM, Southern Living Lottie Leymarie - Executive Producer Michael Onufrak - Audio Engineer/Producer Jeremiah McVay - Producer Learn more about your ad choices. Visit podcastchoices.com/adchoices…
المحتوى المقدم من Dan and Dragons. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Dan and Dragons أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
Azareah, Cepheon, Deimus and Draco arrive at a domed temple with multiple mysterious torchbearers spread out, standing motionless, but silently humming. Through the minimal light that comes from the torchbearers they can figure out a small human being laying on top of an altar on the other side of the dome. But what makes things worse is a deadly creature standing behind the altar... and it's looking straight at them...
المحتوى المقدم من Dan and Dragons. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Dan and Dragons أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
Azareah, Cepheon, Deimus and Draco arrive at a domed temple with multiple mysterious torchbearers spread out, standing motionless, but silently humming. Through the minimal light that comes from the torchbearers they can figure out a small human being laying on top of an altar on the other side of the dome. But what makes things worse is a deadly creature standing behind the altar... and it's looking straight at them...
With bags full of knowledge and goals of what to do now, the group ventures back into the dark forest. They hope to reach Darlon before nightfall, but unfortunately they stumble upon a mysterious circle deep in the forest...
Arrived at the Dark Tower in the Dark Forest, the Unlikely Fellowship enter a large room that looks like a dining table. And on the head of the dining table sits no other then the dark wizard himself: Yargon. What will the group of adventurers do? Fight or negotiate?
A group of friends sits down together and talk about their favorite thing in the whole world: Dungeons & Dragons. Where we share stories, favorite mechanics and give each other tips regarding playing and DMing.
It is time for the group to put their heads together and make a plan on how to confront the Dark Wizard and which side to choose. But before they can reach him, they have to travel through the Dark Forest...
After arriving in Darlon, the unlikely fellowship meets Lord Thomas and tries to get to the bottom of things on what is really going on in the land of Ostera.
We continue where we left in the previous chapter: in the middle of a cavern below Bandit Rock. Here the group of adventurers are facing the ringleader of the bandit group. During the battle something completely bizarre happens and during camp that night, dark secrets are revealed that shows this group is nothing like any other group of adventurers.…
The group has left Light's Hope to continue their undercover mission at Bandit Rock. But will their disguise be good enough? And will they find more information about the deacons?
In the world of Elderon is a land called Ostera. Light's Hope is the capital of Ostera and it is here where Arthass, Bromius and Vairanon enter a church. After they have taken their seats in the church benches, the priest walks over and informs them about a mysterious vision he had regarding them and another creature called Qukaat. Qukaat is an Aarakocra that is also visiting the church right at that moment. The priest asks them to go look for two deacons who have gone missing and so the adventure begins...…
The dragon has been defeated and it is time to bring the good news to the people of Phandalin! With all celebrations going on, the group forgets that the most dangerous menace is still on the loose...
It is now or never! The moment of truth has come for Azareah, Cepheon, Deimus and Draco to face their fears and fight Cryovain! The evil white dragon that has its lair here at the Icespire Hold close to the Icespire Peak. Will they slay the dragon and survive the menace of Cryovain? They must give their all in this final battle.…
When they wake up in the yeti cave, the group gets themselves ready to head back to the tribe and claim their reward. When they finally have warm clothes that protect them from the cold and harsh environments of the Sword Mountains, they venture forth with one of the tribe guides. This guide will lead them to Icespire Hold; the hideout of the dragon...…
Balthazar has pointed out the location of the white dragon and mentioned Icespire Hold on the Icespire peak. So now it is time to see if his word was true and if his directions lead them to the dragon, or to something even more icy...
Trying to do a short rest in the middle of Wave Echo Cave is not the smartest idea of the group and things escalate quickly. They need to escape the cave before they get buried along with everything else...
After dealing with Jivril Nin, the group ventures forth deeper inside Wave Echo Cave with the hope to find the Forge of Spells. But with monsters and enemies lurking around every corner, it is much easier said then done...
Finally after a very long time the group of adventurers have entered the long last Wave Echo Cave. In here they have to find their way through labyrinthine tunnels, fight off several monsters and try to find the Forge of Spells. But instead of the forge, they stumble upon someone familiar...
Almost a whole week it has been that the characters left Phandalin in their search for Linene Graywind, but unfortunately without success. So before they head back to Phandalin and Axeholm Fortress to share the bad news, they have some more business to do with Wreybar Wompeder and then they leave for Phandalin. But when they arrive at the Triboar Trail, they have a very unsuspected encounter...…
The group wakes up in Wyvern Tor and continue their search for Linene Graywind. Afterwards they decide to give the Old Owl Well another visit before they go ask their question at Agatha's Lair. Unfortunately nothing goes as planned and before they know it they are in the middle of the hills north of the Sword Coast and have a very peculiar encounter with a gnome...…
Leaving Butterskull Ranch behind, the group travels deeper into the hills north of the Sword Mountains searching for Wyvern Tor. But before they find Wyvern Tor, they stumble upon an old ruined tower and where they are certainly not alone...
The adventurers have decided to travel to Wyvern Tor to look for Linene Graywind who is said to be captured there. But on their way they pass by Conyberry, a deserted town and they stumble upon a Ranch which is overrun by orcs.
Axeholm Fortress is free from evil, but the group notices that they're being watched when they try to leave the fortress. When they eventually manage to leave and arrive at Phandalin, someone disappeared and needs their help urgently!
Phandalin turns out to be in great danger and the group is being asked to investigate an old dwarven fortress in the Sword Mountains named Axeholm. It could be a perfect place for the people of Phandalin to seek refuge, but stories are being told it is not safe...
Rest in Peace. Rest in Phandalin. Rest in Pieces. Read in Private. Rumours in Phandalin. Just a few things that can apply to what happens in this chapter. The group is back in Phandalin, but Phandalin is not what it was when they left more then 3 weeks ago. Cepheon comes clean about what he did in Neverwinter just before they left, which creates again some tension within the group. But with two bugbears as prisoners and a Phandalin that is awfully quiet, its not the time to start fighting amongst eachother.…
Arrived at the Triboar Trail on their way back to Phandalin, the group encounters a shocking scene and have to get themselves ready for a heavy battle.
Still stuck within the mountain below Egorims house, the group is trying to get through a chamber which is called "The Firevault" They have to overcome this room, get the artifact for Egorim and travel back to Neverwinter. Because time is of the essence when it comes to traveling back to Phandalin...…
Arrived at Egorims high altitude hideout, the adventurers quickly ask what Egorim can do for them. But Egorim first wants the group to fetch a certain artifact from within the mountain that is very dear to him...
The adventures in Thundertree Ruins come to an end. The group says goodbye to the druid Reidoth and decide to go to the purple wizard that should live in the mountain area of Hotenow. But the road to and through the mountains have dangerous enemies lurking around every corner...
It is time to leave Neverwinter and head out for Thundertree Ruins. In these ruins they hope to be able to find more information regarding the mysterious mine of Phandelver. With high expectations and a suspicion of encountering a dragon here, the group enters the ruins with caution. And they should...…
Finally the day arrives of the job interviews at the Beached Leviathan. Azareah, Cepheon, Deimus and Draco will have several individuals coming to apply for a job at their Gambling Hut in Phandalin. But will they be any good?
To celebrate 20 chapters and a campaign that is running for 6 months, Cepheon, Draco and the DM are looking back at favorite moments, recap the story so far and share details and inside information about the campaign.
Back in Neverwinter it is time to restock on provisions, armour and weapons. Deimus recalls there is actually a casino in Neverwinter, so Deimus and Draco decide to investigate this casino and spent some gold.
Still on the mysterious island, the group ventures forth hoping to find the cure for Cepheons curse. Soon enough they will have to use their tactics from previous chapter once again and put their brains together to be able to get out....
Arrived at the mysterious island, Azareah, Draco, Deimus and Cepheon start to investigate. Soon enough they figure out that not only strength, but "special tactics" are needed to survive the dangers of this island.
The group arrive at the Dragon Barrow in the hope to find the Dragon Slayer Sword that can help them in the battle against the white dragon. But this is much easier said then done, especially with a still cursed Cepheon...
Cepheon has a horrible nightly encounter with Lady Shar that does not go very well for him and will have disastrous results on the long term, but it seems that the group is not aware of the danger and continues to explore Neverwinter.
While the group is still on their way to Neverwinter, everybody notices that Cepheon is not feeling well and is not very active or talkative within the group. Cepheon tries to get advice from several unexpected persons they encounter and while Cepheon is trying to find guidance for inner peace, Draco receives a reply to his letter...…
While the group is discussing the plans for the building they got in Phandalin, they realize that they can find a lot of business including a carpenter in Neverwinter. But at the moment they decide to leave Phandalin, a heavy storm breaks out...
Azareah, Cepheon, Deimus and Draco arrive at a domed temple with multiple mysterious torchbearers spread out, standing motionless, but silently humming. Through the minimal light that comes from the torchbearers they can figure out a small human being laying on top of an altar on the other side of the dome. But what makes things worse is a deadly creature standing behind the altar... and it's looking straight at them...…
Night has fallen in Phandalin and Dwarven zombies have appeared which are causing chaos all over town! It is time for Cepheon, Deimus and Draco to put their frustrations with eachother aside and save Phandalin from certain doom. They even get help from an unexpected source...
Since Cragmaw Castle and the events that occured, there is a bit of tension between the groupmembers. And in this session the tension rises and comes to a climax where emotions get the best of the characters. Is this going to be the end of the group as we know it?
Being satisfied with the achievement of Cepheon from the night before, his "Lady of the Night" grands him more power. But to be able to keep this power, Cepheon has been given a task...
Azareah has left the group for an unknown time for a mission in the Feywild, but this does not stop Cepheon, Deimus and Draco to head into Neverwinter Woods and try to find Cragmaw Castle...
Azareah, Cepheon and Deimus arrive back in Phandalin after being away for a couple of days. A few things have changed in Phandalin and some new unfamiliar faces have arrived. One of these unfamiliar faces is sitting in a dark corner of the Stonehill Inn, keeping a close eye on the group....
In this episode Azareah, Cepheon and Deimus head towards Gnomengarde to receive certain magic items that should help them in their fight against the dragon. But Gnomengarde has ofcourse troubles of their own.....
After an awkward morning at the Inn, Azareah, Cepheon and Deimus decide to head south out of Phandalin towards Umbrage Hill and warn a local potion maker about the danger that has risen from the Sword Mountains. After that they plan to travel even more south to a dwarven excavation site to warn two dwarven prospectors.…
مرحبًا بك في مشغل أف ام!
يقوم برنامج مشغل أف أم بمسح الويب للحصول على بودكاست عالية الجودة لتستمتع بها الآن. إنه أفضل تطبيق بودكاست ويعمل على أجهزة اندرويد والأيفون والويب. قم بالتسجيل لمزامنة الاشتراكات عبر الأجهزة.