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المحتوى المقدم من Patrick McKenzie. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Patrick McKenzie أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
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Narrative, mastery, and character bleed in games, with Ricki Heicklen

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Manage episode 513906755 series 3585666
المحتوى المقدم من Patrick McKenzie. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Patrick McKenzie أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

Patrick McKenzie (patio11) is joined again by Ricki Heicklen to discuss Metagame 2025, a conference where 250 attendees were divided into Purple and Orange teams competing for territories across campus. Patrick built a complete roguelike RPG in 25 days using LLMs, discovering that providing minimal world-building context transformed generic fantasy outputs into emotionally resonant storytelling. They discuss the power and responsibility of game designers, how games create pedagogical experiences that traditional teaching cannot, and what happens when the line between player identity and character identity starts to blur.

Full transcript available here:
www.complexsystemspodcast.com/narrative-mastery-character-bleed-in-games-with-ricki-heicklen/

Sponsor: Framer is a design and publishing platform that collapses the toolchain between wireframes and production-ready websites. Design, iterate, and publish in one workspace. Start free at framer.com/design with code COMPLEXSYSTEMS for a free month of Framer Pro.

Links:

Timestamps:
(00:00) Intro

(00:25) Using games to teach trading

(00:57) Game design conference insights

(01:12) Ricki’s personal journey into game design

(02:41) Exploring different game types

(03:35) Challenges in game design

(04:44) Metagame conference overview

(08:23) Escape room design experience

(11:25) Building a rogue-like game

(15:35) Metagame mechanics and challenges

(18:25) Sponsor: Framer

(19:37) Metagame mechanics and challenges (part 2)

(31:10) Event management and lessons learned

(44:00) Game mechanics and player roles

(45:09) Complex encounters and Plague Town

(48:44) Moral choices and player decisions

(50:59) Game design and narrative impact

(55:36) Character bleed and real-world influence

(01:02:00) Game design challenges and player agency

(01:24:16) Community and player interaction

(01:30:04) Wrap

  continue reading

68 حلقات

Artwork
iconمشاركة
 
Manage episode 513906755 series 3585666
المحتوى المقدم من Patrick McKenzie. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Patrick McKenzie أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

Patrick McKenzie (patio11) is joined again by Ricki Heicklen to discuss Metagame 2025, a conference where 250 attendees were divided into Purple and Orange teams competing for territories across campus. Patrick built a complete roguelike RPG in 25 days using LLMs, discovering that providing minimal world-building context transformed generic fantasy outputs into emotionally resonant storytelling. They discuss the power and responsibility of game designers, how games create pedagogical experiences that traditional teaching cannot, and what happens when the line between player identity and character identity starts to blur.

Full transcript available here:
www.complexsystemspodcast.com/narrative-mastery-character-bleed-in-games-with-ricki-heicklen/

Sponsor: Framer is a design and publishing platform that collapses the toolchain between wireframes and production-ready websites. Design, iterate, and publish in one workspace. Start free at framer.com/design with code COMPLEXSYSTEMS for a free month of Framer Pro.

Links:

Timestamps:
(00:00) Intro

(00:25) Using games to teach trading

(00:57) Game design conference insights

(01:12) Ricki’s personal journey into game design

(02:41) Exploring different game types

(03:35) Challenges in game design

(04:44) Metagame conference overview

(08:23) Escape room design experience

(11:25) Building a rogue-like game

(15:35) Metagame mechanics and challenges

(18:25) Sponsor: Framer

(19:37) Metagame mechanics and challenges (part 2)

(31:10) Event management and lessons learned

(44:00) Game mechanics and player roles

(45:09) Complex encounters and Plague Town

(48:44) Moral choices and player decisions

(50:59) Game design and narrative impact

(55:36) Character bleed and real-world influence

(01:02:00) Game design challenges and player agency

(01:24:16) Community and player interaction

(01:30:04) Wrap

  continue reading

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