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المحتوى المقدم من Rainer Groh – Aerospace Engineer and Researcher and Rainer Groh – Aerospace Engineer. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Rainer Groh – Aerospace Engineer and Researcher and Rainer Groh – Aerospace Engineer أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
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Podcast Ep. #31 – Virtual Reality in Aerospace with Mbryonic Founder Tom Szirtes

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Manage episode 245219153 series 1757905
المحتوى المقدم من Rainer Groh – Aerospace Engineer and Researcher and Rainer Groh – Aerospace Engineer. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Rainer Groh – Aerospace Engineer and Researcher and Rainer Groh – Aerospace Engineer أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
Tom Szirtes is the founder and director of Mbryonic, a London-based digital design studio. Mbryonic specialises in creating virtual reality (VR), augmented reality (AR) and mixed reality (MR) experiences that help organisations communicate, educate and entertain more effectively. Apart from the traditional applications in gaming and education, VR is now increasingly important for industrial design and engineering in general. For example, Mbryonic recently partnered with All Nippon Airways to provide customers an immersive virtual tour of All Nippon's new business class in the Boeing 777 cabin. Mbryonic has also partnered with Acumen to create ‘The Adient Ascent VR’; a modular aircraft seating system that allows airlines to configure their cabins through a touch screen interface and then experience what it’s actually like to be in the cabin through a VR headset. Apart from discussing these two projects, Tom and I talk about: the fundamentals of and differences between virtual reality, augmented reality and mixed reality some of the advantages of VR that will transform the aerospace business landscape and how engineers can benefit from using the technology This episode of the Aerospace Engineering Podcast is brought to you by my patrons on Patreon. Patreon is a way for me to receive regular donations from listeners whenever I release a new episode, and with the help of these generous donors I have been able to pay for much of the expenses, hosting and travels costs that accrue in the production of this podcast. If you would like to support the podcast as a patron, then head over to my Patreon page. There are multiple levels of support, but anything from $1 an episode is highly appreciated. Thank you for your support! Selected Links from the Episode Mbryonic on the web Webpage Twitter Vimeo Adient Ascent VR ANA Business Class VR Further applications of VR/AR in aerospace Digital Twinning in aerospace
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Manage episode 245219153 series 1757905
المحتوى المقدم من Rainer Groh – Aerospace Engineer and Researcher and Rainer Groh – Aerospace Engineer. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Rainer Groh – Aerospace Engineer and Researcher and Rainer Groh – Aerospace Engineer أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
Tom Szirtes is the founder and director of Mbryonic, a London-based digital design studio. Mbryonic specialises in creating virtual reality (VR), augmented reality (AR) and mixed reality (MR) experiences that help organisations communicate, educate and entertain more effectively. Apart from the traditional applications in gaming and education, VR is now increasingly important for industrial design and engineering in general. For example, Mbryonic recently partnered with All Nippon Airways to provide customers an immersive virtual tour of All Nippon's new business class in the Boeing 777 cabin. Mbryonic has also partnered with Acumen to create ‘The Adient Ascent VR’; a modular aircraft seating system that allows airlines to configure their cabins through a touch screen interface and then experience what it’s actually like to be in the cabin through a VR headset. Apart from discussing these two projects, Tom and I talk about: the fundamentals of and differences between virtual reality, augmented reality and mixed reality some of the advantages of VR that will transform the aerospace business landscape and how engineers can benefit from using the technology This episode of the Aerospace Engineering Podcast is brought to you by my patrons on Patreon. Patreon is a way for me to receive regular donations from listeners whenever I release a new episode, and with the help of these generous donors I have been able to pay for much of the expenses, hosting and travels costs that accrue in the production of this podcast. If you would like to support the podcast as a patron, then head over to my Patreon page. There are multiple levels of support, but anything from $1 an episode is highly appreciated. Thank you for your support! Selected Links from the Episode Mbryonic on the web Webpage Twitter Vimeo Adient Ascent VR ANA Business Class VR Further applications of VR/AR in aerospace Digital Twinning in aerospace
  continue reading

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