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المحتوى المقدم من tyrollerjonas. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة tyrollerjonas أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
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Manage episode 500441260 series 3683758
المحتوى المقدم من tyrollerjonas. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة tyrollerjonas أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

This is a Game Dev Podcast with my guest René Habermann who is behind games such as Domekeeper and PVKK (Planetenverteidigungskanonenkommandant), running a games studio called Bippinbits together with his wive. In this conversation we dive into how to validate your game ideas early.

Links to my Guest

➤ Wishlist PVKK on Steam: https://store.steampowered.com/app/2956040/PVKK_Planetenverteidigungskanonenkommandant/

➤ Play Domekeeper on Steam: https://store.steampowered.com/app/1637320/Dome_Keeper/

➤ Bippinbits Website: https://bippinbits.com/

0:00 - Introduction

0:50 - Why Indie Games Fail

2:05 - The Minimalist Approach to Game Development

3:09 - Using Validation Points to Succeed

4:10 - Fun vs. Appeal: What's More Important?

8:00 - The Crucial Role of "Fantasy" in a Game's Success

12:21 - How YouTubers Can Spark a Game's Success

17:10 - Can a Game Succeed Without Appealing Visuals?

19:39 - Why Did Dome Keeper Work So Well on YouTube?

23:08 - Designing for Yourself vs. The Market

26:26 - "Make a Game You Enjoy": Good or Bad Advice?

32:03 - Using Itch.io and Game Jams to Test Ideas

39:05 - Is it Possible to Enjoy the "Tryhard" Approach to Game Dev?

43:27 - From a 3-Day Prototype to a Full Game

47:37 - The Demo vs. The Announcement: What to Do First?

59:10 - What to Do When a Validation Point Fails

01:06:17 - The Growth of Bippinbits Studio

01:17:30 - Rene's Role in a Growing Studio

01:23:18 - The "Mini-Teams" Approach to Scaling

01:30:21 - Sharing Profits With The Team

01:40:43 - Why Bippinbits Prefers the Godot Engine

My game "Thronefall":

➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/

➤ Discord: https://discord.gg/gVYctptyg8

➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview

My game "Will You Snail":

➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/

➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK

For the game developers among you:

➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ

  continue reading

6 حلقات

Artwork
iconمشاركة
 
Manage episode 500441260 series 3683758
المحتوى المقدم من tyrollerjonas. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة tyrollerjonas أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

This is a Game Dev Podcast with my guest René Habermann who is behind games such as Domekeeper and PVKK (Planetenverteidigungskanonenkommandant), running a games studio called Bippinbits together with his wive. In this conversation we dive into how to validate your game ideas early.

Links to my Guest

➤ Wishlist PVKK on Steam: https://store.steampowered.com/app/2956040/PVKK_Planetenverteidigungskanonenkommandant/

➤ Play Domekeeper on Steam: https://store.steampowered.com/app/1637320/Dome_Keeper/

➤ Bippinbits Website: https://bippinbits.com/

0:00 - Introduction

0:50 - Why Indie Games Fail

2:05 - The Minimalist Approach to Game Development

3:09 - Using Validation Points to Succeed

4:10 - Fun vs. Appeal: What's More Important?

8:00 - The Crucial Role of "Fantasy" in a Game's Success

12:21 - How YouTubers Can Spark a Game's Success

17:10 - Can a Game Succeed Without Appealing Visuals?

19:39 - Why Did Dome Keeper Work So Well on YouTube?

23:08 - Designing for Yourself vs. The Market

26:26 - "Make a Game You Enjoy": Good or Bad Advice?

32:03 - Using Itch.io and Game Jams to Test Ideas

39:05 - Is it Possible to Enjoy the "Tryhard" Approach to Game Dev?

43:27 - From a 3-Day Prototype to a Full Game

47:37 - The Demo vs. The Announcement: What to Do First?

59:10 - What to Do When a Validation Point Fails

01:06:17 - The Growth of Bippinbits Studio

01:17:30 - Rene's Role in a Growing Studio

01:23:18 - The "Mini-Teams" Approach to Scaling

01:30:21 - Sharing Profits With The Team

01:40:43 - Why Bippinbits Prefers the Godot Engine

My game "Thronefall":

➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/

➤ Discord: https://discord.gg/gVYctptyg8

➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview

My game "Will You Snail":

➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/

➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK

For the game developers among you:

➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ

  continue reading

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