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المحتوى المقدم من tyrollerjonas. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة tyrollerjonas أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
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How A Text-Only Game Became A Steam Hit

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Manage episode 501818348 series 3683758
المحتوى المقدم من tyrollerjonas. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة tyrollerjonas أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

This is a Game Dev Podcast with my guest Huw Millward the creator of Warsim: The Realm of Aslona, an entirely text based asci kingdom simulation game (that was written to a single code file with 700K lines of code).

Links to my Guest

➤ Play Warsim on Steam: https://store.steampowered.com/app/659540/Warsim_The_Realm_of_Aslona/

➤ Dim Parcio (Band): https://www.instagram.com/dimparcioband/

Listen to the podcast on the go (Spotify, Apple Podcasts, etc.):

https://tyrollerjonas.podbean.com/

0:00 - Intro

0:56 - Why WARSIM worked

1:52 - From tiny sales to quitting the day job

3:09 - Sticking with a "failed" game

5:06 - Obsessive Updates

10:10 - Procedural Generation and Emergent Stories

12:17 - The Throne Room’s Birth

17:11 - Roleplaying a ruler: many playstyles

20:59 - A 700k-line monolith

26:56 - Follow-the-fun workflow, 500 co-designers

31:16 - Moving beyond ASCII: new studio, higher stakes

33:12 - Text games: should you make them?

37:59 - Marketing a game with no graphics

42:42 - Word-of-mouth and biggest wins

46:39 - Slumbox reveal: city vs wasteland

50:18 - Choosing GameMaker over Unity

51:46 - Timeline, team, delegation, funding paths

55:56 - Life outside dev: band, GDC adventures, merging music and games

58:11 - Becoming a “real” game dev and balancing identities

01:00:10 - Advice for devs: persistence, build what you love, design smart, community

01:04:02 - Proc-gen principles and writing tips

01:10:09 - Jonas’ advice for Slumbox

01:12:01 - Jonas’ next project and goodbye

My game "Thronefall":

➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/

➤ Discord: https://discord.gg/gVYctptyg8

➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview

My game "Will You Snail":

➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/

➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK

For the game developers among you:

➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ

  continue reading

6 حلقات

Artwork
iconمشاركة
 
Manage episode 501818348 series 3683758
المحتوى المقدم من tyrollerjonas. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة tyrollerjonas أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

This is a Game Dev Podcast with my guest Huw Millward the creator of Warsim: The Realm of Aslona, an entirely text based asci kingdom simulation game (that was written to a single code file with 700K lines of code).

Links to my Guest

➤ Play Warsim on Steam: https://store.steampowered.com/app/659540/Warsim_The_Realm_of_Aslona/

➤ Dim Parcio (Band): https://www.instagram.com/dimparcioband/

Listen to the podcast on the go (Spotify, Apple Podcasts, etc.):

https://tyrollerjonas.podbean.com/

0:00 - Intro

0:56 - Why WARSIM worked

1:52 - From tiny sales to quitting the day job

3:09 - Sticking with a "failed" game

5:06 - Obsessive Updates

10:10 - Procedural Generation and Emergent Stories

12:17 - The Throne Room’s Birth

17:11 - Roleplaying a ruler: many playstyles

20:59 - A 700k-line monolith

26:56 - Follow-the-fun workflow, 500 co-designers

31:16 - Moving beyond ASCII: new studio, higher stakes

33:12 - Text games: should you make them?

37:59 - Marketing a game with no graphics

42:42 - Word-of-mouth and biggest wins

46:39 - Slumbox reveal: city vs wasteland

50:18 - Choosing GameMaker over Unity

51:46 - Timeline, team, delegation, funding paths

55:56 - Life outside dev: band, GDC adventures, merging music and games

58:11 - Becoming a “real” game dev and balancing identities

01:00:10 - Advice for devs: persistence, build what you love, design smart, community

01:04:02 - Proc-gen principles and writing tips

01:10:09 - Jonas’ advice for Slumbox

01:12:01 - Jonas’ next project and goodbye

My game "Thronefall":

➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/

➤ Discord: https://discord.gg/gVYctptyg8

➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview

My game "Will You Snail":

➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/

➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK

For the game developers among you:

➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ

  continue reading

6 حلقات

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