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GAMETHING

Pippin Barr, David Wolinsky, and Mark Chains

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GAMETHING is an audio book-club about videogames. Each episode, experimental game designer Pippin Barr and oral historian David Wolinsky choose a game to play separately and exchange answering machine messages about it until the tape runs out. The result is a conversation about anything and everything (mostly everything) they find interesting about videogames.
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show series
 
In which we capture Beyond Good & Evil (2003), join the resistance as a photojournalist, and then lose sight of what we're fighting for. Pippin finds Christina’s World on Hillys. David squints at the subtitles. These, and other GAMETHINGS. Beyond Good & Evil was developed and published by Ubisoft.بقلم Pippin Barr, David Wolinsky, and Mark Chains
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In which we capture Pokémon Snap (1999), and keep our hands inside the important science vehicle at all times. David ponders systems of fruit. Pippin sings the Jigglypuff song. These, and other GAMETHINGS. Pokémon Snap was developed by HAL Laboratory and published by Nintendo.بقلم Pippin Barr, David Wolinsky, and Mark Chains
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In which Pippin revisits preseason pick Ecco the Dolphin (1993) in a live radio-stream. Pippin stares into the interstitial water, reads the poetry, and makes it to the right hand side. These, and other GAMETHINGS. Ecco the Dolphin was developed by Appaloosa Interactive and published by Sega.بقلم Pippin Barr, David Wolinsky, and Mark Chains
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In which we pass through The Talos Principle 2 (2023), a robotic Jerusalem. Pippin is stopped by the golden doors. David wanders in the empty pyramids. These, and other GAMETHINGS. The Talos Principle 2 was developed by Croteam and published by Devolver Digital.بقلم Pippin Barr, David Wolinsky, and Mark Chains
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In which we pass through Antichamber (2013), never quite sure if we’re solving its Magic Eye puzzles or simply ghosting them. Pippin tones down the hyperbolic geometry. David 86's the parade. These, and other GAMETHINGS. Antichamber was developed and published by Demruth.بقلم Pippin Barr, David Wolinsky, and Mark Chains
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In which we pass through The Legend of Zelda (1987), and produce amateur cartography. Pippin prays to Galoob. David rearranges the cheese. These, and other GAMETHINGS. The Legend of Zelda was developed by Nintendo R&D4 and published by Nintendo.بقلم Pippin Barr, David Wolinsky, and Mark Chains
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In which we pass through Fallout 3 (2008), and enjoy a life of peace and quiet deep inside the wasteland walls. Pippin discovers the shortest distance between two points. David escapes Schrödinger's vault. These, and other GAMETHINGS. Fallout 3 was developed by Bethesda Game Studios and published by Bethesda Softworks.…
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In which we pass through Grand Theft Auto: San Andreas (2004), but never leave the city limits. Pippin feels the speed without the danger. David tries to find where the bodies are buried. These, and other GAMETHINGS. Grand Theft Auto: San Andreas was developed by Rockstar North and published by Rockstar Games.…
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In which we pass through Stardew Valley (2016), and do everything but put in an honest day's work. Pippin is the monster inside the walls. David gives it all away. These, and other GAMETHINGS. Stardew Valley was developed and published by ConcernedApe.بقلم Pippin Barr, David Wolinsky, and Mark Chains
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In which we revisit preseason pick Neon White (2022) in a live radio-stream. Pippin sits on a bench, reflects on a broken balustrade, and runs across the sea. These, and other GAMETHINGS. Neon White was developed by Angel Matrix and published by Annapurna Interactive.بقلم Pippin Barr, David Wolinsky, and Mark Chains
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In which we speedrun Titanic Mystery: Ao No Senritsu (1987), and unearth the secrets hidden in a luxury-class underwater grave. Pippin sinks beneath the waves. David still can't figure out why the darn thing crashed. These, and other GAMETHINGS. Titanic Mystery: Ao No Senritsu was developed and published by Gakken.…
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In which we speedrun Punch-Out!! (1984), the arcade edition of Nintendo's popular boxing series, blindfolded. Pippin peeks. David feels every punch. These, and other GAMETHINGS. Punch-Out!! was developed by Nintendo R&D3 and published by Nintendo.بقلم Pippin Barr, David Wolinsky, and Mark Chains
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In which we speedrun That Dragon, Cancer (2016), an interactive memorial to Joel Green by his parents. Pippin panics. David lingers then hurries on. These, and other GAMETHINGS. That Dragon, Cancer was developed and published by Numinous Games.بقلم Pippin Barr, David Wolinsky, and Mark Chains
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In which we speedrun Conan: The Mysteries of Time (1991), dance with the devil, and kill his dog. Pippin goes (around one-sixth of) the distance. David (eventually) scoops up a happy little fireball. These, and other GAMETHINGS. Conan: The Mysteries of Time was developed and published by Mindscape.بقلم Pippin Barr, David Wolinsky, and Mark Chains
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In which we talk to Zach Barth (1986), designer of SHENZHEN I/O (2016), EXAPUNKS (2018), and many other genre-defining “programming games.” Zach insists the Zachtronics catalogue isn't meant to teach you anything. Pippin agrees to disagree. David is accused of having a substandard laptop. These, and other GAMETHINGS. Zach Barth was developed and pu…
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In which we play EXAPUNKS (2018), and try to find the cure for the common code while being blackmailed by an edgelord AI. Pippin hacks the rainbow. David sounds it out. These, and other GAMETHINGS. EXAPUNKS was developed by Zachtronics and published by Zachtronics in 2018.بقلم Pippin Barr, David Wolinsky, and Mark Chains
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In which we play else Heart.Break() (2015), drink coffee, hang out, and hack the world—starting with Dorisburg. Pippin lights up the night with a mysterious cube. David gets tasered at the radio station. These, and other GAMETHINGS. else Heart.Break() was developed by Erik Svedäng, El Huervo / Niklas Åkerblad, Tobias Sjögren, Oscar "Ratvader" Rydel…
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In which we play Human Resource Machine (2015), and order around a little office worker with carefully arranged, simple instructions. Pippin comes face to face with Fibonacci. David now knows how the weatherperson must feel. These, and other GAMETHINGS. Human Resource Machine was developed by Tomorrow Corporation and published by Tomorrow Corporati…
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In which we play Carnage Heart (1995), autonomous Rock 'Em Sock 'Em Robots. Pippin builds little Roombas that could (destroy their enemies). David holes up in the library. These, and other GAMETHINGS. Carnage Heart was developed by Artdink and published by Sony Computer Entertainment in 1995.بقلم Pippin Barr, David Wolinsky, and Mark Chains
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In which we play Hacknet (2015), an edge-of-the-office-chair thriller about exploiting cybersecurity flaws. Pippin feels like he’s 12 again. David steals the high score. These, and other GAMETHINGS. Hacknet was developed by Team Fractal Alligator and published by Fellow Traveller in 2015.بقلم Pippin Barr, David Wolinsky, and Mark Chains
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In which we play One Dreamer (2022), deploying pseudocode for functional efficiency and poignant self-expression as Frank, a burnt-out indie developer haunted by his past. Pippin gasps at all the global variables. David feels misled. These, and other GAMETHINGS. One Dreamer was developed by F2House and published by F2House in 2022.…
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In which we play Quadrilateral Cowboy (2016), a simulation of a techno-heist simulator. Pippin is up for some more badminton if you are. David ponders the hidden complexities of fiddleocities. These, and other GAMETHINGS. Quadrilateral Cowboy was developed by Blendo Games and published by Blendo Games in 2016.…
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In which we play SHENZHEN I/O (2016), a game of code, circuits, and Solitaire. Pippin designed that VR Intimacy Buzzer you asked for. David goes through all the stages of grief in 30 minutes. These, and other GAMETHINGS. SHENZHEN I/O was developed by Zachtronics and published by Zachtronics in 2016.بقلم Pippin Barr, David Wolinsky, and Mark Chains
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In which we play D (1995) and find out what the “D” means and whether literal monsters can be good parents. Pippin accidentally joins dad for a reign of terror. David shoots dad with a precious family heirloom musket. These, and other GAMETHINGS. D was developed by Warp and published by Acclaim and Panasonic in 1995.…
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In which we play Saturnalia (2022) and must survive an unstable village stalked by an unstable mind. Pippin is consumed by his thirst for revenge on Damiano. David hates being cooped up inside. These, and other GAMETHINGS. Saturnalia was developed and published by Santa Ragione in 2022.بقلم Pippin Barr, David Wolinsky, and Mark Chains
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