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Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.
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Button Shy is the little guy in a big world. A small board game publisher trying to make an impact on a fast paced industry with thousands of new games a year. Without being able to compete with low prices or large print runs, Button Shy is simply just doing things it’s own way.
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show series
 
Today we look at board game design based on the word "perennial". 1 : present at all seasons of the year 2 : persisting for several years usually with new herbaceous growth from a perennating part 3 a : persistent, enduring b : continuing without interruption : constant, perpetual c : regularly repeated or renewed : recurrent http://buttonshy.com/d…
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Today we look at board game design based on the word "lycanthropy" 1 : a delusion that one has become a wolf 2 : the assumption of the form and characteristics of a wolf held to be possible by witchcraft or magic http://buttonshy.com/designdiary/DD169-Lycanthropy.mp3بقلم Buttonshy@gmail.com (Jason Tagmire)
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Today we look at board game design based on the word "indoctrinate". 1 : to instruct especially in fundamentals or rudiments : teach 2 : to imbue with a usually partisan or sectarian opinion, point of view, or principle http://buttonshy.com/designdiary/DD168-Indoctrinate.mp3بقلم Buttonshy@gmail.com (Jason Tagmire)
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Today we look at board game design based on the word "acceptation". 1 : acceptance; especially : favorable reception or approval 2 : a generally accepted meaning of a word or understanding of a concept http://buttonshy.com/designdiary/DD167-Acceptation.mp3بقلم Buttonshy@gmail.com (Jason Tagmire)
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Today we look at board game design based on the word "weltschmerz". 1 often capitalized Weltschmerz : mental depression or apathy caused by comparison of the actual state of the world with an ideal state 2 often capitalized Weltschmerz : a mood of sentimental sadness http://buttonshy.com/designdiary/DD166-Weltschmerz.mp3…
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Today we look at board game design based on the word "Luddite". : one of a group of early 19th-century English workmen destroying laborsaving machinery as a protest; broadly : one who is opposed to especially technological change http://buttonshy.com/designdiary/DD165-Luddite.mp3بقلم Buttonshy@gmail.com (Jason Tagmire)
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Today we look at board game design based on the word "atone". 1 : to make amends : to provide or serve as reparation or compensation for something bad or unwelcome — usually + for 2 : to make reparation or supply satisfaction for : expiate — used in the passive voice with for http://buttonshy.com/designdiary/DD163-Atone.mp3…
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Today we look at board game design based on the word "behemoth". 1 often capitalized : a mighty animal described in Job 40:15-24 as an example of the power of God 2 : something of monstrous size, power, or appearance http://buttonshy.com/designdiary/DD156-Behemoth.mp3بقلم Buttonshy@gmail.com (Jason Tagmire)
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Today we look at board game design based on the word "salvo". 1 a : a simultaneous discharge of two or more guns in military action or as a salute b : the release all at one time of a rack of bombs or rockets (as from an airplane) c : a series of shots by an artillery battery with each gun firing one round in turn after a prescribed interval d : th…
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Today we look at board game design based on the word "pyrotechnics". 1 singular or plural in construction : the art of making or the manufacture and use of fireworks 2 a : a display of fireworks b : a spectacular display (as of extreme virtuosity) http://buttonshy.com/designdiary/DD153-Pyrotechnics.mp3…
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Today Keith Ferguson (Santa's Workshop) looks at board game design based on the word "anachronism". 1 : an error in chronology; especially : a chronological misplacing of persons, events, objects, or customs in regard to each other 2 : a person or a thing that is chronologically out of place; especially : one from a former age that is incongruous i…
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Today Jeffrey Henning (City Blocks) looks at board game design based on the word "permeable". : capable of being permeated : penetrable; especially : having pores or openings that permit liquids or gases to pass through http://buttonshy.com/designdiary/DD138-Permeable.mp3بقلم Buttonshy@gmail.com (Jason Tagmire)
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Today we look at board game design based on the word "unbeknownst". 1 : happening or existing without the knowledge of someone specified — usually used with to 2 : not known or not well-known : unknown http://buttonshy.com/designdiary/DD136-Unbeknownst.mp3بقلم Buttonshy@gmail.com (Jason Tagmire)
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Today we look at board game design based on the word "epithet". 1 : a characterizing word or phrase accompanying or occurring in place of the name of a person or thing 2 : a disparaging or abusive word or phrase 3 : the part of a taxonomic name identifying a subordinate unit within a genus http://buttonshy.com/designdiary/DD135-Epithet.mp3…
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Today we look at board game design based on the word "transpire". 1 : to take place : go on, occur 2 a : to become known or apparent : develop b : to be revealed : come to light 3 : to give off vaporous material; specifically : to give off or exude watery vapor especially from the surfaces of leaves 4 : to pass in the form of a vapor from a living …
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Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "nativity". 1 : the process or circumstances of being born; especially, capitalized : the birth of Jesus 2 : a horoscope at or of the time of one's birth 3 : the place of origin http://buttonshy.com/designdiary/DD126-Nativity.mp3…
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Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "conciliate". 1 : appease 2 : to gain (as goodwill) by pleasing acts 3 : to make compatible : reconcile 4 : to become friendly or agreeable http://buttonshy.com/designdiary/DD125-Conciliate.mp3…
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Today we look at board game design based on the word "palindrome". : a word, verse, or sentence (such as "Able was I ere I saw Elba") or a number (such as 1881) that reads the same backward or forward http://buttonshy.com/designdiary/DD122-Palindrome.mp3بقلم Buttonshy@gmail.com (Jason Tagmire)
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