PolyCast is made up of a bi-weekly, monthly, two bi-monthly and a recurring Civilization podcast. PolyCast with co-hosts DanQ, Makahlua, TheMeInTeam and qnl cover game strategy; RevCast with co-hosts elthrasher, dukeblue1987, ScottieX and REDAF cover Civ on consoles; SCivCast with co-hosts Methos and AlphaShard cover Civ on social media; TurnCast with players DanQ, Michael Lucas-Smith, Makahlua and TheMeInTeam cover Civ multiplay; and ModCast with co-hosts GarretSidzaka, Impaler[WrG], Locutu ...
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In the 'Senate' (03m22s), comparing the merits of promotions for Galleys, and a generalized 'to do' list in the early game, both for Civilization IV. In 'Forum Talk' (15m40s), considering the possibility of a demo for the Civilization V expansion pack Gods and Kings, as well as the most anticipated scenario(s) from it. Next in the 'Research Lab' (2…
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In the first topic (02m19s), an update on a number of tournaments recently concluded, in-progress and up-and-coming for Civilization: Revolution. In the second topic (05m00s), the good, the bad and the ugly when it comes to Wonders of the World in the game throughout all its eras. Then in the third topic (21m58s), reflecting on the continued draw a…
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In the 'News (01m40s), breaking down the Civilization V: Gods and Kings playthrough show at PAX East 2012 a couple of weeks prior. Under the 'Open Mic' (41m53s), verbal feedback emailed in from a listener that expands on their forum post in response to a topic discussed last episode. Then under 'Miscellaneous' (47m35s), strengths, weaknesses and ne…
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In the first topic (03m55s), for new players to Civilization: World, getting oriented and then getting settled. In the second topic (09m44s), the role barbarians play in the game between themselves and players, and between players themselves. Next in the third topic (14m16s), on the ability to jump from civilization to civilization, the value of 5-…
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PolyCast #144: Too Long Didn't Listen
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In the 'News' (01m36s), on the first of Civilization V: Gods and Kings' presence at PAX East 2012, as well as its announced release date. In 'Forum Talk' (34m00s), an analysis of the 'CIV5Worlds.xml' file catches the panel's attention. Next in the 'Senate' (41m27s), the connection between Great Scientists, bulbing for research and the Fishing techn…
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TurnCast #17: Every Combination of Word
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There's a song for that. Snippets from assorted co-operative multiplayer games including: cross communication; shades of orange; attire messages; patience payoff; and parental failure.بقلم Civilized Communication (http://civcomm.net)
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PolyCast #143: Don't Mistake Cause and Effect
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In the 'Senate' (01m11s), treating a self-diagnosed 'irrational fear' of technological inferiority, and tips for co-operative multiplay (18m16s) -- both for Civilization IV, with extension to consider CivV on comparable terms. Next under 'Miscellaneous' (33m17s), getting in on an argument that Downloadable Content (DLC) for Civilization V has been …
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In the first topic (02m40s), an in-depth consideration of how to best play the first 20 turns of a Civilization: Revolution game. Next in the second topic (14m56s), focusing on the goals and crucial timing of how many turns after a game has begun before one settles their capital city. Then in the third topic (20m39s), progressing beyond CivRev's fi…
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Under 'Miscellaneous' (01m22s), on which Wonders of the World have been seen in 'real life'. In the 'News' (06m24s), pouring over continuing developments on the upcoming Civilization V expansion pack, Gods and Kings. Next in 'Forum Talk (13m40s), evaluating the viability of adding corporations and debating the value of advisors (22m02s), both in Ci…
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To the victors go the spoils. Snippets from assorted co-operative multiplayer games including: scary threats; matching number to personality; favourite phrases; smooth moves; and silence is golden.بقلم Civilized Communication (http://civcomm.net)
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In the 'News (Part 1 of 2) (03m13s), coverage galore on the offical announcement that the first Civilization V expansion pack, Gods and Kings, is set for release this spring. Through analyses and sleuthing alike, its following aspects are discussed first: religion; espionage (15m02s); diplomacy (19m40s); civilizations (22m34s); buildings (25m06s) a…
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In the first topic (00m57s), dealing with varied victory condition attempts including adaptability measures in Civilization: Revolution (recorded for Episode 07). In the second episode (04m58s), playing into the strengths, and not falling into the pitfalls, of being the Mongolians (recorded for Episode 23). Next in the third topic (09m27s), wanting…
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In the 'News' (01m14s), reacting to Sid Meier being interviewed by GameInformer on the future of strategy gaming. Next, in 'Forum Talk' (11m37s) the scoring forumla being broken in Civilization V, CivIV before it, and the top multiplayer civs in CivV. Then under the 'Open Mic' (48m16s), answering 'Verade''s call-in question pitting Civilization III…
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Only time will tell. Snippets from assorted co-operative multiplayer games including: laying blame; for a good argument; buttons to be pressing; word appreciation; and time for talking.بقلم Civilized Communication (http://civcomm.net)
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In the 'Research Lab' (01m14s), on a request for unique technologies for Civilization's, well, civilizations. In 'Forum Talk' (11m37s), considering the most important attribute in CivV, and the ability to run a negative treasury. Next in the 'Senate' (31m12s), combining late game and air unit analysis, and how to stop Giant Death Robots in Civiliza…
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SCivCast #01: You Have Notifications
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In the first topic (00m31s), on claims that Civilization: World is already on the decline, and possible factors why. In the second topic (04m23s), the contentious element of the game that is CivBucks. Onto the third topic (06m56s), the co-hosts share their recent gameplay experiences with and efforts within the title. Next in the fourth topic (09m1…
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PolyCast #138: That Was All a Lot of Nothing
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In 'Forum Talk' (02m08s), looking back on, and the reaction to, the latest Civilization V patch released just before Christmas 2011. Under 'Miscellaneous' (06m36s), a collective enthuasiam for, concern cast or indifference towards not one but two sequels to XCOM: Enemy Unknown through publisher 2K Games. In the 'Senate' (11m54s), converting forests…
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TurnCast #14: Why This Conversation is Happening
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Bewilderment. Snippets from assorted co-operative multiplayer games including: shame if something happened; this land is my land; line of thinking; random remembrances; and research safety.بقلم Civilized Communication (http://civcomm.net)
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PolyCast #137: Not Just a Lame Clip Show VIII
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Under 'Miscellaneous' (00m48s), whether or not to give Open Borders to an Artificial Intelligence (AI)-controlled civilization for gold in Civilization V (recorded for Episode 122), and balancing the intelligence equation for Civ AI in general (04m13s; recorded for Episode 124). In the 'Senate' (07m36s), to, or not to, trust unit automation in CivV…
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Honesty starts from within. Snippets from assorted co-operative multiplayer games including: stark envy; doubt benefits; delayed observations; mad money; and fitting tunes.بقلم Civilized Communication (http://civcomm.net)
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PolyCast Christmas Special 2011: Rockin' Around the Civvin' PC
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Presenting the present that is the fourth annual PolyCast Christmas Special. In 'Email #1' (02m21s), answering Norman Ma regarding the effect of game speed in Civilization V and particular victory conditions. In 'Email #2' (07m05s), responding to a message from Jason Hermsen who makes inquiries on a number of topics to Civ: comparable strategy game…
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This second sampler from the fifth season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the one-hundred-and-twenty-second through one-hundred-and-thirty-sixth episodes and mixed together.بقلم Civilized Communication (http://civcomm.net)
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What, really. Snippets from assorted co-operative multiplayer games including: breaking rules; spreading misinformation; taking off; annoying more; and asking nicely.بقلم Civilized Communication (http://civcomm.net)
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In the first topic (01m24s), introducing Civilization: Revolution's American civilization by stirring an overview into the starting and Ancient bonus mixture. In the second topic (11m45s), finding it an exercise to overstate the strength that is America in the Medieval Era. Next in the third topic (18m54s), on CivRev's measured American prospects i…
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Colour difference irrelevant. Snippets from assorted co-operative multiplayer games including: monitor mirror; nether regions; sound effects; antic surprise; and admitting defeat.بقلم Civilized Communication (http://civcomm.net)
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In 'Forum Talk' (00m55s), the best way to cure city sickness in Civilization IV's later(r) game, and then an intensive focus on both the best and worst unique civilization abilities in CivV (08m12s).بقلم Civilized Communication (http://civcomm.net)
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In the first topic (00m46s), on the PerfectWorld3 map script for Civilization V by Cephalo. In the second topic (10m15s), discussing the continental graphic styles. Next in the third topic (22m00s), transitioning from Python to LUA programming between CivIV and CivV. Into the fourth topic (31m05s), how Downloadable Content (DLC) releases affect mod…
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Massive case of disagreement. Snippets from assorted co-operative multiplayer games including: accidental declaration singing enforcement; knowing better; unbelievably inconceivable; and life achievement.بقلم Civilized Communication (http://civcomm.net)
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In the first topic (01m12s), taking pulse of the Civilization: Revolution tournament scene co-ordinated through the game's official forums. In the second topic (03m48s), wonders of the World worth building, specifically in the context of competitive multiplayer. Into the third topic (12m16s), an overview of the latest CivRev "Civ of the Month", the…
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PolyCast Questions/Comments/Topics Requested for Christmas Special 2011
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Submit questions to answer, comments to reflect on and topics to investigate to drive the PolyCast 2011 Christmas Special's content to be hosted by the show's regular co-hosts: Civ in nature, strategy/computer gaming in general or even PolyCast specific inquiries are all welcome... you are not limited to just one!…
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In the 'News' (01m41s), on the carrying out, and fallout, of the hacking of Steam's servers that permitted access to user forum accounts and financial information. Next in the 'Research Lab' (18m29s), implementing an national currency system in the Civilization series. In 'Forum Talk' (28m53s), choosing the best civilization for a One-City Challeng…
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PolyCast #134: All's Fair in Love and Civ
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In 'Forum Talk' (02m15s), concern over a tactic being seen as cheating in a co-operative Civilization IV multiplayer game, on the use of Airports and air lifting in CivIV and CivV (10m39s) and sharing food between cities within your empire in either game (26m08s). Then under 'Open Mic' (43m43s), comparably last experienced during the show's first s…
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PolyCast #133: Not Just a Lame Clip Show VII
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Under the 'Open Mic' (00m34s), being proactive in Civilization IV warfare (recorded for and on the general difficulty of CivIV and CivV (recorded for Episode 124). Next in 'Senate' (08m30s), whether or not to accept Friendship offer from a remote civilization in CivV (recorded for Episode 119), how many Stables should one build in a CivIV game (rec…
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In the first topic (01m48s), on Civilization V and its assorted Downloadable Content (DLC). Then in the second topic (27m30s), continuing the modding 'Curriculum' series with the spiral cycle of agile mod development.بقلم Civilized Communication (http://civcomm.net)
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Under 'Open Mic' (02m15s), reacting to some responses to the most previous episode the show. In 'Forum Talk' (05m57s), an argument to modify the movement and effect of Great Generals in Civilization V, dealing with quitters in Civ multiplayer, and using the cultural slider in CivIV. In the 'Senate' (32m10s), stealing the Settlers and Workers of Civ…
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PolyCast #131: Not Just a Lame Clip Show VI
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In 'Forum Talk' (01m00s), are one-tile island cities worth the effort (recorded for Episode 112); has anyone ever made a defensive pact (recorded for Episode 120) (08m03s); the purpose of Hydro Plants (recorded for Episode 122) (20m15s); should jungle tiles be developed (recorded for Episode 124) (26m48s) and what should and should not be Downloada…
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Under 'Open Mic' (02m15s), reacting to some responses to the most previous episode the show. In 'Forum Talk' (05m57s), an argument to modify the movement and effect of Great Generals in Civilization V, dealing with quitters in Civ multiplayer, and using the cultural slider in CivIV. In the 'Senate' (32m10s), stealing the Settlers and Workers of Civ…
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In the first topic (04m29s), an update on the Civilization: Revolution tournament scene co-ordinated through the game's official forums. In the second topic (05m58s), an overview of China, the CivRev "Civ of the Month". Next in the third topic (09m55s), starting out, and the Ancient Area, as this civilization. Onto the fourth topic (13m59s), managi…
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Credit where credit is due. Snippets from assorted co-operative multiplayer games including: mute singing; catchphrase reminder; new hobby; proper response; and hearing bread..بقلم Civilized Communication (http://civcomm.net)
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PolyCast #129: The Letters T and Eh?
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In 'Forum Talk' (02m30s), using Civilization IV Governor's ability to stop growth in a city, seeing an incorporation of a colonization system (11m55s) and another means to war without diplomatic penalty (25m19s), both in CivV.بقلم Civilized Communication (http://civcomm.net)
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Enticing incentives. Snippets from assorted co-operative multiplayer games including: waiting game; being morbid; microphone folly; mention mistake; and peanut gallery.بقلم Civilized Communication (http://civcomm.net)
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In 'Forum Talk' (02m30s), using Civilization IV Governor's ability to stop growth in a city, seeing an incorporation of a colonization system (11m55s) and another means to war without diplomatic penalty (25m19s), both in CivV. Then under 'Miscellaneous' (36m49s), counting your favourites as traits in V, and on Electronic Arts seeking copyright rene…
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Lucky beneficiary. Snippets from assorted co-operative multiplayer games including: madhouse greeting; delayed reaction; forgotten opponents; singing opportunity; and show influences.بقلم Civilized Communication (http://civcomm.net)
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RevCast #34: Return on That Investment
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In the first topic (01m39s), in overview of the Civilization: Revolution "Civ of the Month", the Greeks. Next in the second topic (06m17s) on the start, and Ancient Era, as Greece in the game. With the third topic (16m10s), carrying on into the Medieval Era as the Greeks in CivRev. Further in the fourth topic (20m55s), managing Greece in the game's…
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In the first topic (01m29s), leading off the show's modding "Curriculum" series, the 'why': when to do so for yourself versus for public use (07m14s); when to publish an initial community release (17m23s); when to update a mod, balancing stability against features (19m35s); initiating, delegating, and scheduling a development team (26m31s); and mar…
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PolyCast #127: Lot of Resetting Still
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In the 'News' (01m08s), on the August 2011 patch for Civilization V being just released, and on the game's new Downloadable Content (DLC) in the form of Korea and "Wonders of the Ancient World" (23m17s). Then under 'Open Mic' (44m53s), responding to an email on the challenges of carrying out Succession Games (SGs) for CivV as compared to CivIV or C…
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Worth repeating. Snippets from assorted co-operative multiplayer games including: that's what; getting horses; singing harmonies; could just; and rhythmic rapping.بقلم Civilized Communication (http://civcomm.net)
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In the first cluster of four-topic Civilization V strategy in 'Senate' (01m48s), moving from a starting Settler position), the importance of rivers for cities (07m49s, when to prioritize a Granary city improvement build (09m05s), and if and when to build on top of a resource (16m53s). In the second cluster dealing with being denounced, how to get o…
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Time to walk away. Snippets from assorted co-operative multiplayer games including: good ear; microphone on; much echoing; one-tile islanding; and microphone breathing.بقلم Civilized Communication (http://civcomm.net)
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In the first topic (00m54s), the precarious nature of building roads in Civilization: Revolution (recorded for Episode 13). In the second topic (02m43s), late game play in using fighters, bombers and technology tree choices (recorded for Episode 27). Onto the third topic (08m26s), obtaining a Cultural Victory in CivRev (recorded for Episode 28) and…
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