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المحتوى المقدم من EM360. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة EM360 أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
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We Can Do Anything! Women in Tech and Gaming with Kelly Vero

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Manage episode 436586273 series 2877567
المحتوى المقدم من EM360. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة EM360 أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

Join us in this exciting episode of Tech Transformed, where we talk to Kelly Vero, a pioneering game developer, digital leader, and visionary in the metaverse. With a career spanning 30 years and a resume that includes contributions to legendary franchises like Tomb Raider and Halo 3, Kelly brings a wealth of knowledge and experience to the table.

Kelly’s unique journey in the tech world is nothing short of extraordinary. From joining the military to learn about ballistics for Halo 3 to founding the award-winning startup NAK3D, she has always pushed the boundaries of what’s possible.

Kelly Vero speaks to Paulina Rios Maya about the hurdles of being a woman in the tech industry, the principles of gamification, and the overhyped trends in AI and NFTs. They discuss what’s genuinely beneficial versus what’s just noise.

Key Takeaways:

  • The gaming industry offers opportunities for problem-solving and creativity.
  • Role models can come from everyday people who inspire and support others.
  • Gamification is about creating an engaging user experience that encourages return and contribution.
  • The tech industry has seen beneficial changes in globalized platforms and a focus on quantum solutions.

Chapters:

00:00 - Introduction and Background

02:28 - The Gaming Industry and Problem Solving

07:36 - Challenges and Role Models in the Tech Industry

11:54 - The Principles and Ethical Considerations of Gamification

18:30 - Beneficial Changes and Overhype in the Tech Industry

20:25 - Creating Digital Objects and the NFT Standard

23:45 - Introducing NAK3D: Bringing Non-Designers into Design

  continue reading

200 حلقات

Artwork
iconمشاركة
 
Manage episode 436586273 series 2877567
المحتوى المقدم من EM360. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة EM360 أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.

Join us in this exciting episode of Tech Transformed, where we talk to Kelly Vero, a pioneering game developer, digital leader, and visionary in the metaverse. With a career spanning 30 years and a resume that includes contributions to legendary franchises like Tomb Raider and Halo 3, Kelly brings a wealth of knowledge and experience to the table.

Kelly’s unique journey in the tech world is nothing short of extraordinary. From joining the military to learn about ballistics for Halo 3 to founding the award-winning startup NAK3D, she has always pushed the boundaries of what’s possible.

Kelly Vero speaks to Paulina Rios Maya about the hurdles of being a woman in the tech industry, the principles of gamification, and the overhyped trends in AI and NFTs. They discuss what’s genuinely beneficial versus what’s just noise.

Key Takeaways:

  • The gaming industry offers opportunities for problem-solving and creativity.
  • Role models can come from everyday people who inspire and support others.
  • Gamification is about creating an engaging user experience that encourages return and contribution.
  • The tech industry has seen beneficial changes in globalized platforms and a focus on quantum solutions.

Chapters:

00:00 - Introduction and Background

02:28 - The Gaming Industry and Problem Solving

07:36 - Challenges and Role Models in the Tech Industry

11:54 - The Principles and Ethical Considerations of Gamification

18:30 - Beneficial Changes and Overhype in the Tech Industry

20:25 - Creating Digital Objects and the NFT Standard

23:45 - Introducing NAK3D: Bringing Non-Designers into Design

  continue reading

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