150. Should video games be used as tools for learning? with President and CEO of the Entertainment Software Association, Stanley Pierre-Louis
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According to the Entertainment Software Association, 76% of kids play video games. With their ability to build problem-solving, communication, and collaboration skills video games are starting to make their way to the classroom.
What are the benefits of video games? What role should parents have in choosing the games their child plays? And how can video games be used as tools for learning?
In this episode, Stanley Pierre-Louis joins Kevin to discuss how video games can be used as a tool for learning.
Meet Stanley:
Stanley Pierre-Louis is the President and CEO of the Entertainment Software Association, an organization dedicated to being the voice and advocate for the video game industry.
With more than two decades of entertainment and media experience, Stanley leads ESA’s efforts to showcase the impact the video game industry has on business, entertainment, and culture.
This is, What I Want to Know.
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