المحتوى المقدم من Jack X. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Jack X أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
Player FM - تطبيق بودكاست انتقل إلى وضع عدم الاتصال باستخدام تطبيق Player FM !
Squid Game is back—and this time, the knives are out. In the thrilling Season 3 premiere, Player 456 is spiraling and a brutal round of hide-and-seek forces players to kill or be killed. Hosts Phil Yu and Kiera Please break down Gi-hun’s descent into vengeance, Guard 011’s daring betrayal of the Game, and the shocking moment players are forced to choose between murdering their friends… or dying. Then, Carlos Juico and Gavin Ruta from the Jumpers Jump podcast join us to unpack their wild theories for the season. Plus, Phil and Kiera face off in a high-stakes round of “Hot Sweet Potato.” SPOILER ALERT! Make sure you watch Squid Game Season 3 Episode 1 before listening on. Play one last time. IG - @SquidGameNetflix X (f.k.a. Twitter) - @SquidGame Check out more from Phil Yu @angryasianman , Kiera Please @kieraplease and the Jumpers Jump podcast Listen to more from Netflix Podcasts . Squid Game: The Official Podcast is produced by Netflix and The Mash-Up Americans.…
المحتوى المقدم من Jack X. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Jack X أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
Experts in the tech, content and data fields share their insights on the future of creativity and brand experience. Brought to you by Jack X, Jack Morton's innovation practice. A team helping brands predict and prepare for tomorrow.
المحتوى المقدم من Jack X. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Jack X أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
Experts in the tech, content and data fields share their insights on the future of creativity and brand experience. Brought to you by Jack X, Jack Morton's innovation practice. A team helping brands predict and prepare for tomorrow.
In the final episode of our Jack X podcast, Carrie Mahoney, Strategy Director, Candice James, Strategist and Linda Cebecauerova, Creative Technologist, wrap up an incredible year of insightful conversations, break throughs and plenty of unexpected moments surrounding tech and experiences. Together, they look back at 2024, recap some of their favourite moments and dive into what they are excited for in 2025.…
In our latest podcast episode, we are revisiting Generative AI and its evolution within the last year. Carrie Mahoney, Strategy Director and Sebastien Jouhans, Creative Technology Director discuss the integration of Gen AI in the creative world, new and improved tools, and how as an agency in the experiential marketing industry we have adopted new technology.…
Welcome back to our latest podcast episode. Carrie Mahoney, Strategy Director and Tom Cassady, Creative Director are joined by a special guest, Candice James, Strategist, who also leads our accessibly initiative Impact @ Jack. Back from MWC, they discuss key trends, technical innovation, and how brands turned up to showcase their visions. • Why MWC is important to Jack Morton and our clients. • Stand out brand experiences. • Trending event tech. • Brand experiences focusing on content. • Deep dive into how Gen AI came to life at MWC with the telecoms lens. • What’s next in the telecoms event space.…
In the first Jack X podcast episode of 2024, Carrie Mahoney, Strategy Director, Sebastien Jouhans, Creative Technology Director, and Tom Cassady, Creative Director summarize 2023 and look ahead to 2024. Together, they discuss what trends we see coming, trends we’re excited for, and the trends we are looking forward to seeing more development. • The economical effect tech trends such as AI will have. • How brands will interact with new tech in 2024. • IRL experiences. • Nostalgia technology. • A shift in communication hardware design and tech tactility. • Facial computing and wearable technology. • Synthetic characters. • Personalized content.…
In the final episode of our Jack X podcast, Carrie Mahoney, Strategy Director, Sebastien Jouhans, Creative Technology Director, and Tom Cassady, Creative Director wrap up trends, hot picks, and viral topics from 2023.
Do you remember your first wearable device? The McDonald Happy meal pedometers, or the Nike Fuel band? In this latest episode we discuss: The evolution of wearable technology such as the Fitbit, Google Glass and Apple’s first mixed-reality headset – Apple Vision Pro – being realised next year. Smart watches transforming the wearable tech world as it becomes an extension of your smartphone. New avenues to use wearable technology and tell stories within experiential marketing. The future of wearable technology and the advancement of AI impacting how we design user experiences for brand experiences.…
Location Based Mixed Reality (MR) – the newest buzzword, or the future of brand advertising? In this latest episode we discuss: The difference between AR and MR technology. - AR is when you add a digital layer to your reality. - MR is when the digital layer is aware of your reality, it starts to embed itself in your physical world and can interact with what is already existing. How MR is coming to life through the Google Geospatial Creator for Adobe Aero. The opportunity of this new canvas. How it’s changing experiential marketing, web applications, UX, OHH and outdoor experiences. How brands can use MR to easily engage audiences with content experiences incorporated with the real world. The output of ambient content – how MR can start to produce intelligent content that, for example, can change depending on the time of day or the weather.…
This week, we’re joined by Pablo Vidarte, CEO and Founder of Bioo. Founded in 2015, Bioo is a biotech company doing extraordinary things to create a greener future. Their goal? To create a biotech world, from the world’s first biotech city, to parks, buildings and events through plant power and human touch. Hosted by Carrie Mahoney, VP, Strategy Director and Seb Jouhans, Creative Technology Director.…
As a follow on from episode 7 on Generative AI, we talk about one of the biggest chapters in content creation – synthetic characters. Carrie Mahoney, VP, Strategy Director and Seb Jouhans, Creative Technology Director explore these characters, how they work, the pros and cons, different examples, how we’ve come from snapchat filters to real life 3D characters, and most importantly the ethics behind such a technology.…
Welcome to episode three of Techbytes. We’re joined by Sebastien Jouhans, Creative Technology Director for the London office, and Tom Cassady, Creative Director from our Detroit office. This latest episode focuses on the topic of decentralisation – a topic which covers why you don’t have to rely on one company, cloud or data provider to hold your information, instead choosing multiple places to keep it. Listen to the pros and cons, the need to keep clients’ data secure and the importance of choice when it comes to staying in control of our data.…
Techbytes - a place for the Jack X team to explore, discuss and debate new and emerging tech in a bytesize format. In this episode, Carrie Mahoney, VP, Strategy Director and Seb Jouhans, Creative Technology Director discuss ChatGPT and generative AI in the creative world. They talk about how technology has changed throughout the years, the perks and fears of AI, and how AI models like ChatGPT are incredibly useful tools for creatives.…
This week we talk to Kevin Smith, co-founder of an advanced visualisation studio, called SPINE 3D. Kevin and the team do a wide variety of content for many different clients, including photorealistic 3D modelling, animation, video production, VR, AR, and web application development. What sets SPINE apart, is that most of their staff are architecturally trained, with a passion for design. Kevin highlights the importance of storytelling and how it drives the content of a project. SPINE’s work for Cartier, for example, was an impressive and seamless voyage through time that showed the environment changing but the Cartier building staying the same, solidifying Cartier as a timeless company. SPINE also creates interactive experiences and have a particular love of gamification. With their LG job, they took a simple rendering request and grew it into an immersive virtual experience, that customers can explore. LG took this to showrooms and can use it in VR, with the opportunity to scale it. The team love to use different software’s and are often inspired by films and design.…
This week, we spoke to Marcus Dyer, Flipside’s group managing director, and learnt all about the impressive digital transformation agency. Flipside do all things digital, from traditional digital events to web3 spaces. They create an expansive range of work for their clients, from fun gamified experiences to important AR content for pharma use cases. We discussed the microverse, and the pros of having a controllable, accessible place where colleagues can interact in a better and more spontaneous way. This 3D content doesn’t have barriers, like crypto concerns, making people more connected than ever before. Marcus touched upon the growth of interest in web3, which has increased young people’s adept skill in the tech space, meaning that new generations find the metaverse easier to navigate and are interested in digital products- spending money on things like gaming add-ons. We also talked about the competitive advantages for clients, that will grow the more they embrace new technology and invest in measurable data in both the online and physical event space. The future seems to continue on this path of rapid change, and, with the commodification of new tech, more possibilities will soon enter our realm of reality.…
This week, we’re joined by Guy Parsons, a content creator who is recently focused on platforms such as DALL.E 2, Midjourney and Stable Diffusion. These models utilise many different prompts to generate images using AI. They draw from millions, or even billions, of images to create specific responses to the user’s query. Guy discusses the unlimited possibilities of these platforms, such as the specificity of the users prompts. They can respond to searches about certain art styles, time periods, lighting, camera type and the weather, to name a few. An open source of discovery, these platforms encourage exploration of multiple different images, for a plethora of different uses. Artists, programmers and those who work in advertising can use the tool to help with image creation, design inspiration and mood boards. We touch upon the different debates surrounding AI generated images and explore how DALL.E, alongside other platforms, can develop in the future. Guy is particularly excited by the possibilities of new platforms that can take the broad searches of DALL.E and make it more niche and focused on specific use cases. Guys expertise and interest in using DALL.E has led to his curation of the dall.ery gall.ery, which features Guys free prompt book and interesting resources for those who are navigating DALL.E and other AI image generators. Check it out! https://dallery.gallery/the-dalle-2-prompt-book/…
This week, we’re joined by Greg Harvey, chief innovation officer and partner at The Famous Group. Greg speculates about the future of using technology to bring both virtual and live immersive fan experiences to life, through emerging systems like the metaverse, the use of digital twins and mixed reality. TFG work with clients, primarily in the sport sector like NFL, who can adapt and experiment to create spectacular fan experiences that defy belief. To put it simply, Greg remarks, ‘we like to make cool shit.’ With the real-time live aspect, Greg stresses the need for perfectly choreographed systems and trust in the process which helps ensure an exciting work environment and an exciting reaction from fans. The key to success is for creative to drive the tech aspect, and to always think about what’s happening tomorrow in a landscape that is rapidly changing. Greg goes into detail about the tech used and the process undertaken to create incredible mixed-reality experiences, such as the Baltimore raven flying over the stadium, through their system of scanning on-location, lighting systems, camera tracking and more. TFG is somewhat of a ‘Swiss Army knife’ with their adept skill for working in all stages of the process, from ideation to delivery.…
مرحبًا بك في مشغل أف ام!
يقوم برنامج مشغل أف أم بمسح الويب للحصول على بودكاست عالية الجودة لتستمتع بها الآن. إنه أفضل تطبيق بودكاست ويعمل على أجهزة اندرويد والأيفون والويب. قم بالتسجيل لمزامنة الاشتراكات عبر الأجهزة.