المحتوى المقدم من Jeff Grubb. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Jeff Grubb أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
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How Games Make Money
وسم كل الحلقات كغير/(كـ)مشغلة
Manage series 2633212
المحتوى المقدم من Jeff Grubb. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Jeff Grubb أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
How Games Make Money is a podcast where host and GamesBeat editor Jeff Grubb talks to people in and around the business of video games. The purpose of each episode is to find out how different people are bringing in cash from games. Jeff talks with developers, publishers, executives, content creators, tool makers, and more. Look for new episodes every Friday.
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42 حلقات
وسم كل الحلقات كغير/(كـ)مشغلة
Manage series 2633212
المحتوى المقدم من Jeff Grubb. يتم تحميل جميع محتويات البودكاست بما في ذلك الحلقات والرسومات وأوصاف البودكاست وتقديمها مباشرة بواسطة Jeff Grubb أو شريك منصة البودكاست الخاص بهم. إذا كنت تعتقد أن شخصًا ما يستخدم عملك المحمي بحقوق الطبع والنشر دون إذنك، فيمكنك اتباع العملية الموضحة هنا https://ar.player.fm/legal.
How Games Make Money is a podcast where host and GamesBeat editor Jeff Grubb talks to people in and around the business of video games. The purpose of each episode is to find out how different people are bringing in cash from games. Jeff talks with developers, publishers, executives, content creators, tool makers, and more. Look for new episodes every Friday.
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42 حلقات
כל הפרקים
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1 How devs can more intelligently spend money to make money 25:45
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Adam Lieb sits down with me to talk about GameSight, which is a performance marketing company for the rest of us. While performance marketing has dominated mobile gaming, it’s coming late to the traditional console and PC space. GameSight tries to connect data from various resources to determine how spending money can make developers and publishers even more money – but it brings in that data from places like television ads and other traditional avenues for marketing.…
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1 How Serenity Forge ships physical games when China runs out of cardboard 29:53
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I talk with Z and Kevin Zhang of Serenity Forge, which is here in Colorado. I met these fellas back at a Denver Comic Con a few years ago, and now they have found themselves in the business of publishing physical games. Most recently, they distributed Doki Doki Literature Club+ into Targets and Walmarts around the world. And they have plans for more projects like that in the future. Discord Patreon…
I talk to Steven Spohn and Dr. Chris Power from Able Gamers about their APX certification for game developers. This is a certification that teaches best practices for accessibility to game creators. Steven and Chris explain how those conversations with devs have changed over the last few years as well as the challenges they continue to face. APX Discord Patreon…
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1 How Plitch is trying to bring back game cheats 23:36
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On this episode of How Games Make Money, host Jeff Grubb speaks with one of the cofounders of Megadev, Robert Maroschik, about its game-cheat service Plitch. That is a subscription program that uses programs called "trainers" that can adjust the way games behave. But unlike similar programs, like Cheat Engine, Plitch takes out all of the guesswork. But while Plitch is simple, it faces a complicated landscape where game cheats are no longer part of the norm. Megadev wants to change that. Plitch Discord Patreon…
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1 HOW SPLITGATE IS PREPPING FOR CROSSPLAY SUCCESS 22:46
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Discord Patreon I speak with 1047 cofounder Ian Proulx. Ian helped build 1047’s Splitgate competitive shooter that combines combat with a futuresport aesthetic. Splitgate is already available on PC, where it has gained a lot of traction. But now it is headed to console as well, and we talk about that process, self-publishing, and a lot more.…
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1 How to build a studio that builds a game about building cities 31:03
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Discord Patreon On this episode, Jeff Grubb speaks with Colossal Order chief executive officer Mariina Hallikainen about the studio’s city-building simulator Cities: Skylines, which is now six years old. Mariina and Jeff talk about supporting a game for more than half a decade as well as how things change when a game immediately surpasses its sales expectations.…
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1 How Intel is helping people fall in love with gaming laptops 21:11
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Discord Patreon On this episode of How Games Make Money, host Jeff Grubb has a conversation with Intel's Joakim Algstam about the new Tiger Lake-H CPUs. These chips are speedy, great for gaming, and great for creation, and Intel is working with OEMs to build laptops that can serve all of those needs.…
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1 How Xbox will stream games to iOS with Rainway 22:24
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Discord Patreon Rainway + Xbox news On this episode of How Games Make Money, host Jeff Grubb speaks with the CEO of streaming-technology company Rainway, Andrew Sampson. Rainway revealed this week that it is working with Microsoft to power the Xbox streaming solution to browsers on mobile devices. Sampson explains how that deal works and why Rainway is well positioned to deliver on that promise.…
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1 How Gamefam built its business around Roblox 39:25
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Discord Patreon On this week's episode, host Jeff Grubb talks to Joe Ferencz, chief executive officer of Gamefam, which is a studio that works exclusively on Roblox games. Ferencz started the company a few years ago with an idea of bringing traditional-game-development processes to the Roblox community. Now, Gamefam works directly with those creators to build the best and most lucrative versions of their Roblox games. We talk about all of that and more.…
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1 How Jake Randall can help you find a next-gen console 29:02
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Discord Patreon Jake Randall is a YouTuber who helps people get a PlayStation 5 and Xbox Series X. His streams have resulted in a lot of success for people who just want to get into the next-gen but previously couldn't find the hardware. So now he sits down with Jeff Grubb to talk about what that is like.…
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1 How to bring Frostbite Engine to Nintendo Switch 14:01
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Support this show on Patreon.com/jeffgrubb Join my Discord: https://discord.gg/qktBHjGG8W On this episode of How Games Make Money, host Jeff Grubb talks to PopCap Vancouver producer Melvin Teo. The team at PopCap is porting Plants vs. Zombies: Battle for Neighborville to the Nintendo Switch, and Teo explains what that process was like. That includes the challenges of bringing the Frostbite Engine that powers PVZ to the Switch for the first time. Teo also talks about working with a porting studio and about hopes of reaching a new audience on Switch.…
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1 How making games has changed over 30 years (w/ David Whatley) 31:32
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Support this show on Patreon.com/jeffgrubb Join my Discord: https://discord.gg/qktBHjGG8W David Whatley is the founder and chief executive officer of game developer Simutronics, which he founded out of his parents home in 1987. He built games back then that are still in active development today. Now, however, his team is working on a new mech shooter called Galahad 3093 that is getting an open test on Steam this Saturday, February 6.…
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1 How PUBG creative director Dave Curd keeps the game fun 23:28
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On this episode of How Games Make Money, host Jeff Grubb talks to the new creative director on PUBG, Dave Curd. PlayerUnknown's Battlegrounds is at a stage where it's continuing to build content for a loyal audience who have returned to the battle royale shooter for thousands of hours. But it also needs to appeal to any newcomers. Curd, however, doesn't view that as a two different goals. Instead, he thinks the answer is to make the game fun, and then listen to player feedback. He talks about that and more and you can listen to it now.…
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1 How Dead Cells lives on after the cooperative model 32:40
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On this week's episode, host Jeff Grubb talks to Evil Empire chief executive officer Steve Filby about starting Evil Empire to take over development of Dead Cells. He also speaks about the advantages of the cooperative model and why Evil Empire is not using it.
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1 Chris Person on saving Highlight Reel and going solo 40:07
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On this week's episode of How Games Make Money, host Jeff Grubb talks to Highlight Reel host Chris Person about taking his show solo after Kotaku's owners nuked its video staff. Highlight Reel is now a YouTube channel that collects the most interesting and entertaining clips from the world of gaming and then presents them in a slick, Sportscenter -style package. It's great. Chris explains how he started the show and how he was able to take it with him when he left Kotaku. Support the show on Patreon.com/hgmm Thank you for listening You can get more from me at GamesBeat.com Email me about the podcast at jeff.grubb@gmail.com with the subject line: How Games Make Money Or reach out on Twitter: I’m @JeffGrubb The podcast is @HGMMshow…
مرحبًا بك في مشغل أف ام!
يقوم برنامج مشغل أف أم بمسح الويب للحصول على بودكاست عالية الجودة لتستمتع بها الآن. إنه أفضل تطبيق بودكاست ويعمل على أجهزة اندرويد والأيفون والويب. قم بالتسجيل لمزامنة الاشتراكات عبر الأجهزة.