Jordan Sorcery عمومي
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Total War: Warhammer narrative lead Andy Hall in conversation with Jordan Sorcery. Andy Hall tells me about his career in gaming, designing Grand Cathay, writing for Total War, and many more stories from one of the most successful Warhammer game series ever made! Andy Hall interview. [TOTAL WAR: WARHAMMER] https://www.totalwar.com/total-war/total-w…
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Director of the official 90s 40k short film Inquisitor,Tom Lauten in conversation with Jordan Sorcery. Having worked with Troma in New York on the likes of ultra low budget horror film The Toxic Avenger, Tom Lauten applied his mastery of movie make up and special affects to the first official live action films set in Warhammer's 41st millennium. In…
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The Old World RPG senior producer Padraig Murphy in conversation with Jordan Sorcery. Padraig Murphy talks developing The Old World RPG, why Talagaad, exploring roleplay in the Warhammer setting, and where the game might go in the future! Padraig Murphy interview. [THE OLD WORLD RPG - CUBICLE 7] https://bit.ly/4l2Y72q [EVERYTHING YOU NEED TO KNOW A…
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HeroQuest and Space Crusade designer Stephen Baker in conversation with Jordan Sorcery. Stephen Baker talks about his career, game design philosophy, how he invented and developed HeroQuest with Milton Bradley and Games Workshop, and more! From HeroQuest to Space Crusade and beyond, Stephen Baker's games introduced a generation to the worlds of War…
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My latest interview is with the Ultramarines movie director, Martyn Pick. Released in 2010, Ultramarines was the first feature length film set in the 40k universe. An animation featuring a stellar cast of British voice actors and a script by Dan Abnett the film was released on an exclusive DVD special edition, but quickly became one of the most pir…
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My latest interview is with WFRP designer T.S. Luikart. After working extensively on the Storm of Chaos set 2nd edition of Warhammer Fantasy Roleplay for Green Ronin and Black Industries T.S. eventually joined Cubicle 7 to develop their range of Games Workshop IP games. T.S. has worked on Soulbound, Wrath & Glory, Imperium Maledictum, WFRP 4th edit…
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Legendary RPG designer Graeme Davis returns to chat with me about the WFRP that never was! We explore the projects that didn't get finished, the ideas that almost made it, and the awesome stuff that almost happened. Graeme Davis was part of the team that brought WFRP to incredible life, and his career has taken him to amazing worlds like Vampire th…
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Sandy Mitchell has written countless classic 40k and Warhammer Fantasy stories for GW Books and the Black Library. Pen name of author Alex Stewart, Mitchell, is the force behind the brilliant Commissar Ciaphas Cain series of novels and short stories. In conversation with Jordan Sorcery Alex talks about his early career reviewing films like Highland…
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Former White Dwarf Australian editor Dave Taylor in conversation with Jordan Sorcery. We talked about Dave's career with Games Workshop, some behind the scenes White Dwarf insights, how the international editions came to be, and Dave's most recent project - Dave Taylor Miniatures, a company that publishes Art Of books by some of the best miniature …
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Bob Naismith was one of the early Citadel sculptors who helped to define the foundations of Warhammer and 40k. From the original Space Marine design, predating Rogue Trader and the start of 40k, to the plastics created for HeroQuest and Space Crusade, Bob and Jordan talk about an incredible career full of iconic and important work. Bob Naismith int…
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Graeme Davis was part of the team that brought WFRP to incredible life, and his career has taken him to amazing worlds like Vampire the Masquerade, Supernatural, and Vaesen. In our conversation we explored the opportunities and perils of drawing on folklore for making monsters, such as with the Fimir of Warhammer, and the ways in which encounter an…
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Trish Carden joined Citadel in the 80s and became a legendary sculptor for Citadel Miniatures. Working closely with Aly Morrison, Bob Naismith, and many others Trish soon gained famed as the Monster Girl, able to creature magnificent beasts, dragons, and monsters that were unforgettable. With Aly Morrison, Trish established Marauder Miniatures, a n…
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Rowan Zeoli and Caeylin Ellis of the independent tabletop gaming news site Rascal join Jordan to chat about the founding of the site, taking games journalism seriously, and the future of gaming. Rascal News was founded a year ago by 3 tabletop journalists who had worked for Polygon, Dicebreaker, Gizmodo, and I09. As those organisations have been sh…
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Fantastic fantasy artist Ralph Horsley has worked at Games Workshop and the Black Library providing incredible art for Inferno! Magazine and many Warhammer and 40k books. His career has seen him take on the biggest fantasy worlds with work on Dungeons & Dragons and Magic: The Gathering, as well as more recently returning to the Old World to illustr…
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Bolt Action, the World War 2 miniature wargame, just received a hugely succesful 3rd edition from Warlord Games. This is the story of Bolt Action from the people who made it. From the origins of the first Bolt Action Miniatures sculpted by Paul Hicks, through the acquisition of the line by Warlord Games, to the creation and development of the game …
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In the 1980s Bryan Ansell took over Games Workshop and reshaped it into a brand new company. Paul Cockburn joined Games Workshop from TSR UK having worked on Imagine Magazine and supplements for Dungeons & Dragons. During his time at GW Paul oversaw the relocation of White Dwarf from London to Nottingham and its evolution into a dedicated Warhammer…
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Gaslands creator Mike Hutchinson is one of the best modern wargames designers having released amazing 28mm fantasy battle games like Hobgoblin, hilarious skirmish game of drunken space orcs Space Gits, and even a multi-GM roleplaying game called The Crawling Chaos. Mike Hutchinson in conversation with Jordan talks about his career, design ethos and…
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John Thorntwaite, former Head of Plastics for Games Workshop between 1985 and 1999, joins Jordan Sorcery to talk about the development of injection modelled miniatures for Warhammer and 40k. We talk about Bryan Ansell's intentions for Games Workshop plastic manufacturing, test cases like the slotta base and Fighting Fantasy miniatures, psychosyrene…
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Juan Diaz is a much loved miniature sculptor who worked at Games Workshop for 16 years producing countless amazing minis for Citadel and Forge World. Amongst his many classic sculpts are the first daemon prince Be’Lakor and the infamous Daemonettes of Slaanesh. In conversation with Jordan Sorcery Juan talks about the culture and people he worked wi…
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There have been many Games Workshop games that just didn’t make it past the development stage - from Necromunda on a corrupted Eldar Craft World, to a Dr Who time travelling board game, to the fall of the Empire and the corruption of the Warhammer world by Tamurkhan. Rick Priestley, creator of Warhammer and 40k and the design team lead at Games Wor…
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Legendary Warhammer and 40k artist Paul Bonner joins Jordan Sorcery to talk about his time at Games workshop. They discuss Paul's iconic Orks and Goblins, his incredible work for early Warhammer, and the way that Games Workshop operated in the late 80s and early 90s. Paul Bonner interview. _____________________________ [ ELEMENT GAMES AFFILIATE LIN…
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John Peake co-founded Games Workshop in 1975 with his school- and flat-mates Steve Jackson and Sir Ian Livingstone. Together they would sell John’s handmade wooden games, publish Owl & Weasel fanzine, and battle to keep the company afloat in its first year. Everything culminated in the first ever Games Day, followed shortly thereafter by John’s dec…
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Ronnie Renton, founder of Mantic Games, talks about his career starting with his time as a managing director at Games Workshop. We explore some of the key business decisions behind Games Workshop's phenomenal growth in the 90s, how the culture of the company changed over time, and the challenges they faced. Then we talk the origins of Mantic, creat…
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Trench Crusade is a brand new skirmish wargame set in an alternate and hellish world war where demons walk the earth. Based on the world and art of Mike Franchina the game is currently going great guns on Kickstarter where it has already secured more than £1.5mn in support. Mike has worked on Warhammer Fantasy Roleplay with Green Ronin, Warhammer O…
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Mat Hart, co-founder and creative director at Steamforged Games, joins Jordan Sorcery to talk about the tabletop business, a career in video and table games, and planning the future of Warmachine and the Iron Kingdoms. Over the past decade Steamforged Games have released original games like Guildball and licenced video game adaptations like Dark So…
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Author and former Games Workshop board member Peter Darvill-Evans in conversation with Jordan Sorcery. Games Workshop and White Dwarf have a long history dating back to days before Warhammer Fantasy even existed. Under the tenure of co-founders Steve Jackson and Sir Ian Livingstone GW was the European importer of the new roleplaying game Dungeons &…
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Advanced Fighting Fantasy Publisher Graham Bottley in conversation with Jordan Sorcery. Fighting Fantasy gamebooks have had an incredible legacy - ever since that we found that Warlock at Firetop Mountain we’ve gone back into the dungeons, forests, cities, islands, and everything else that Fighting Fantasy has had to offer. In the 80s there was an …
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Former Warhammer author Josh Reynolds joins Jordan Sorcery to talk about working with the Black Library, how the End Times really went down, and the challenges & opportunities of writing fiction for settings like Warhammer Fantasy, Warhammer 40k, Age of Sigmar, Arkham Horror, and the Legend of the Five Rings. Josh Reynolds has written some of the m…
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Paul Hicks is a veteran miniatures sculptor with a wealth of experience in the act and art of sculpting. Having produced many historical and fantasy miniatures over the years, after first working in Games Workshop retail, we talk about the business of being an independent sculptor, creating new games like Bolt Action from scratch, and the technique…
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Ryan Miller helped to establish Games Workshop’s brief tenure as a CCG and TCG card game company by founding Sabretooth Games in the early 2000s. Responsible for the Warhammer card game WarCry, and a 40k card game called Horus Heresy, Miller explored parts of the settings and lore that were relatively untouched, and tapped into a completely differe…
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Chris Peach, AKA Peachy, is one of the most recognisable faces in Warhammer - a seasoned army painter, Warhammer TV presenter, and all round lovely bloke! We talk about Peachy’s career at Games Workshop - getting started in retail and building a community; how the business culture changed over time; becoming the first army painter at the studio and…
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Gary Morley is a legendary miniatures sculptor who worked at Games Workshop in the 90s and early 2000s. During his time with the Citadel team he was massively prolific, producing miniatures for the Warhammer Undead and many other fantasy armies, Necromunda, 40k, Warhammer Quest, Mordheim, and the entire Blood Bowl range. His Nagash miniature maybe …
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Paul Barnett was a key creative lead in the creation of Warhammer Online and when we got together to chat, Paul had some terrific legends to share from behind the scenes at Games Workshop. We talked about some of the most interesting anecdotes collected from Paul’s time working with the greatest Warhammer creators and the stories they shared over b…
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Rogue Trader, Dark Heresy, Deathwatch, Only War, and Black Crusade - the Fantasy Flight RPGs that put players into the 41st millennium of Warhammer 40k. My guest today, Ross Watson, was a major player in the development of the games, joining FFG after a stint working on the US edition of White Dwarf. We talk about adapting 40k to a roleplaying game…
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Indie skirmish wargame Moonstone has been gaining fans for its beautiful miniatures, whimsical world, exciting story, and innovative mechanics, and the entire thing is the brainchild of creator Tom Greenway. In our conversation we talk about the business journey and decisions involved in starting a brand new games publisher, Goblin King Games, and …
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The legendary Games Workshop art director and concept artist John Blanche joins me to talk about his epic career, his methods, his work, and what he has in store for the future! John Blanche Interview. John Blanche in conversation with Jordan Sorcery. John's Links: [Morderin Kickstarter by John Blanche] https://www.kickstarter.com/projects/johnblan…
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Game designer James Hewitt interview. James Hewitt designed Warhammer Quest: Silver Tower, Horus Heresy: Betrayal at Calth, Gorechosen, and more at Games Workshop. At Mantic he worked on Dreadball and Hellboy, and across an incredible career he has designed and developed great games at some of the biggest companies. Most recently he has taken on a …
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Game designer Eric Lang interview. The man behind the FFG games Warhammer: Chaos in the Old World, Warhammer: Invasion, and Warhammer 40,000: Conquest, the CMON games Cthulhu: Death May Die, Rising Sun, Ankh, and Blood Rage (with artist Adrian Smith, and most recently Life in Reterra from Avalon Hill joins me in conversation. Eric talks about how h…
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An often under sung, but utterly essential role for any miniature manufacturer is that of the mould-maker and miniature caster. Working with highly technical materials and technologies Anthony Epworth has been at the cutting edge of the art and science of miniature making since joining Citadel in the 80s. Sharing stories about his time at Citadel a…
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Ronin is a Mork Borg compatible RPG that brings the samurai and yokai of mediaeval Japan to life on the table top. Featuring stunning, high energy, high octane art and graphic design, and a solid fast paced ruleset it is no surprise that the game, and its publisher - Slightly Reckless Games - are building a following. I got the chance to sit speak …
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Alan and Michael Perry were some of the earliest sculptors at Citadel and they helped to define the look and feel of Warhammer as it evolved from the very beginning. Their work on the Empire informed the distinctive historically influenced uniforms, they created the Goblin Fanatics, and they designed some of the greatest models, units, and armies i…
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Former Games Workshop assistant art director Tim Pollard joins me to talk about the 80s and 90s under Bryan Ansell, posing for art by Warhammer legends, the reaction to 40k in the studio, writing and publishing the legendary lost GW newsletter Black Sun, the period that John Blanche and Dave Gallagher paid with original art works to lodge in his sp…
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Dr Gary Colman has helped to found a new charity that is making use of tabletop gaming to help vulnerable individuals through shared co-operative experiences, collaborative storytelling, and the rolling of many dice! We talk about Gary’s own history with roleplaying, how he came to tabletop gaming as a therapeutic offering, setting up the charity G…
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Ian Watson is the original author for the 40K universe. Hired by Bryan Ansell to write science-fiction stories for his beloved settings, Watson was responsible for creating the Inquisitor trilogy featuring Draco, Meh'Lindi the assassin, and Grimm the Squat, as well as for writing the long verboten novel Space Marine. Watson also worked with legenda…
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Johnny Fraser-Allen joins me to talk about his new Dungeons and Dragons campaign setting The Gloaming, creating some of the most movie accurate Star Wars gaming tables, and the work of building an entire fantasy world from literally the ground up! A world renowned concept artist and sculptor Johnny Fraser-Allen has worked extensively in Hollywood w…
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Steve Jackson and his company Steve Jackson Games have been at the heart of the tabletop industry since its earliest days. At Metagaming Concepts Jackson pioneered the micro-game, an efficient multiplayer gaming experience like OGRE that fit in a small polythene bag. After founding his own company Jackson went on to develop classics like Car Wars, …
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George Yurchak has long been a hobbyist and a member of the Latvian competitive 40k team, and those experiences have helped him to found his own gaming accessory company - Frontier Wargaming. Frontier produce high end paint cases and hobby decks and George and I chat about how and why he started the company, his experience playing competitive 40k, …
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Bill Making Stuff is a phenomenally creative YouTuber who manages to take everyday household items and craft miniatures, terrain, and entire wargame worlds out of nothing. With an artistry that is unmatched on the platform Bill crafts not just models but entertaining and hilarious videos. We talk about the world of crafting, the work of YouTube, th…
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Former Citadel sculptor Adam Clarke Joins me in conversation to talk about the Citadel sculptor training programme, what it was like working in the studio, the process of working with green stuff, and his career making freelance miniatures for Privateer Press, before founding his own company Black Scorpion Miniatures. Adam Clarke has worked on some…
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I am joined in conversation by the unparalleled Games Workshop legend, games designer Jervis Johnson. We talk about a 40 year career creating, refining, and contributing to almost every Games Workshop game worth playing! From Blood Bowl to Epic, Warhammer Fantasy to Warhammer 40k, Advanced Heroquest to Advanced Space Crusade, Warhammer’s End Times …
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