Your weekly dose of retro gaming and technology news and interviews with industry veterans. New episodes released every Friday!
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Welcome To the Retro VGM Revival Hour. This is a video game music show where me as well as guests will share and talk about video game music of the 8-bit ,16-bit 32bit, and current video game music Eras. From the obscure to the well known. Both Respecting and honoring The music that many gamers have grown up on and those who have just discovered the Incredible world of Video game music.
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495: PS1 Demo Discs, Bedroom Coders and FMV Revival - Indie Games That Changed The World - The Retro Hour EP495
1:26:00
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1:26:00We're joined by games journalist and author Aaron Porter to chat about his new book, 50 Indie Games That Changed the World. From the roots of the Indie scene with the 80's bedroom coders, the revival of lost genres like FMV games, and how modern indie titles are keeping classic computers and consoles alive. 50 Indie Games That Changed The World: ht…
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494: “Sonic R’s Soundtrack Has a Life of Its Own” - Richard Jacques, The Sound of 90s SEGA - The Retro Hour EP494
1:36:52
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1:36:52This week’s episode comes live from Retromessa 2025 in Norway, where we were joined on stage by legendary video game composer Richard Jacques. From creating music on a ZX Spectrum at age 11 to scoring iconic titles like Sonic R, Jet Set Radio, Headhunter, and Mass Effect, Richard shares his incredible journey through Sega’s golden years, live orche…
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493: “Flash Games Should Never Have Died” – Alex Johansson, Experimental Game Maker - The Retro Hour EP493
1:33:52
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1:33:52This week we are joined by award-winning experimental designer, educator and game maker Alex Johansson of ALYO Games. He is the mind behind wild alt-controller creations like Muppet Boxing, syringe-powered co-op games and his new Morse code-based strategy title Morse. We dive into the wonderfully strange world of odd inputs, discuss why Flash games…
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492: “My Teacher Said I Wasn’t That Good” – The Story of Worms with Andy Davidson - The Retro Hour EP492
1:40:59
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1:40:59This week, we chat with Andy Davidson, the creator of the legendary game Worms. Andy shares how a quirky artillery game made on a school Amiga evolved into one of the most recognisable franchises in gaming history. From ripping sprites out of Lemmings for a laugh, to a five-minute pitch that landed him a publishing deal with Team17, plus some updat…
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491: Croc Was Meant to Be Yoshi - Then It All Changed! - Matt Porter, Argonaut Programmer - The Retro Hour EP491
1:39:11
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1:39:11This week we’re joined by Matt Porter, former programmer at Argonaut Software and one of the key developers behind Croc: Legend of the Gobbos. Matt shares inside stories from the development of titles like Creature Shock, Scooby-Doo Mysteries, and SWAT: Global Strike Team, delves into the challenges of porting games across wildly different platform…
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490: "I Only Found Out My Game Was in a Magazine Years Later" Rob Smith, Retro Inventor - The Retro Hour EP490
1:31:06
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1:31:06This week’s guest is Rob Smith: the mad‑scientist of the retro scene. Rob takes us on a tour of his wild inventions—from a disco‑themed floppy‑disk cleaning workstation that actually plays tunes, to a full‑scale whack‑a‑mole game controlled by an Amiga via Arduino and AMOS, and his glowing levitating Boing Ball built with magnets and LEDs. He also …
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489: “Don’t Press OK – It Will Destroy Your PC!”: QA Testing at Virgin with Dave Isherwood - The Retro Hour EP489
1:31:08
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1:31:08his week, we go behind the scenes of ’90s game testing with QA veteran Dave Isherwood! From the chaos of Virgin Interactive’s wild office parties to uncovering show-stopping bugs just hours before launch. Hear about the day Virgin fell apart, the mystery of the deadly red screen, and why he had to fake losing video game tournaments. Contents: 00:00…
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488: "My Spectrum Caught Fire on Boxing Day!" - RetroBytes - The Retro Hour EP488
1:29:35
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1:29:35This week, we’re joined by John from the awesome YouTube channel RetroBytes - a creator who dives into the obscure corners of computing history. From his childhood memories of a flaming Spectrum, to restoring Unix workstations, the beauty of operating systems that time forgot, and why Gopher might’ve beaten the web, if not for one fatal mistake. Re…
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487: “We Cold-Called Nintendo After a Few Ciders” The Story of Enigma Variations - The Retro Hour EP487
1:33:56
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1:33:56This week, we’re joined by Darren Melbourne and Mark Greenshields to unravel the untold story of British software house Enigma Variations. From bargain licensing deals for Postman Pat and Bugs Bunny to cold-calling Nintendo after a few ciders. Plus, their recent efforts to preserved lost classics, the truth behind NES Lion King, and why some of the…
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486: He Cracked Games at 14, Then Made Game Genie and Rock n’ Roll Racing - The Retro Hour EP486
1:40:49
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1:40:49We’re joined by Allen Anderson, a veteran SNES coder, and one of the key programmers behind Rock n’ Roll Racing. Starting as a teenage game cracker in Arkansas, he shares how hacking games led him into the industry, the chaos of SNES development with homemade dev kits, and how he programmed the Game Genie under insane deadlines, and the story behin…
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485: Psygnosis to PSN: Phil Gaskell on Shaping Sony’s Early Playstation Era - The Retro Hour EP485
1:32:38
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1:32:38This week, we chat with game developer and producer Phil Gaskell, whose career spans from typing BASIC on a ZX81 to shaping titles at Psygnosis, Sony Playstation and Warthog. Phil shares behind-the-scenes tales of early PlayStation days, cancelled games, missed payrolls and mafia connections at Gizmondo, and rebooting iconic games like Lemmings and…
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484: The Man Who Tried To Save the Amiga: Petro Tyschtschenko - The Retro Hour EP484
1:37:08
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1:37:08This week we hear about the turbulent post-Commodore years with former Amiga Technologies President, Petro Tyschtschenko. From scrambling to find buyers after Commodore’s collapse to selling Amiga 1200s out of a warehouse in India, Petro shares his story, from the courtroom battles, the backroom deals, and the community spirit that refused to let t…
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483: Last Action Hero to Chronicles of Riddick: Cos Lazouras Tells All - The Retro Hour EP483
1:27:21
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1:27:21This week we welcome Cos Lazouras, a true veteran with over three decades in the games industry. From blagging his way into Bits Studios to working with Vin Diesel on The Chronicles of Riddick, Cos shares incredible stories from working on Spider-Man, The Simpsons, Wolverine and Last Action Hero including why that one remains his most ‘disastrous’ …
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482: Medal of Honor: The Inside Story with Chris Cross - The Retro Hour EP482
1:38:16
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1:38:16This week we’re joined by Chris Cross, the original lead designer of Medal of Honor, who cut his teeth at Blizzard on Warcraft II and Diablo, worked on Small Soldiers: Squad Commander, survived Trespasser: The Lost World, and brought us gritty realism in Homefront. Chris shares some amazing behind-the-scenes stories, from Spielberg’s influence and …
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⭐⭐⭐⭐⭐Game – Composer – Title⭐⭐⭐⭐⭐⭐1.) Prince of Persia: The Lost Crown – Gareth Coker & Mentrix – “General Uvishka, The Forest Queen & The Storm Master”⭐2.) Another Code: Recollection – Satoshi Okubo, Rei Kondoh & Haruno Ito – “Another Code: Recollection, Stopped by Sadness & To the place I call home (w/ vocals by Jolianne Salvado)”⭐3.) Like a Dr…
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481: Tony Warriner & Stoo Cambridge’s UrbX Warriors: A Masterpiece for the ZX Spectrum Next - The Retro Hour EP481
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1:22:00This week, we chat with two legends of the British gaming scene, Tony Warriner (Revolution Software) and Stoo Cambridge (Sensible Software), who’ve teamed up to create UrbX Warriors, an incredible new title for the ZX Spectrum Next. UrbX Warriors Kickstarter: https://tinyurl.com/yvhw43et Contents: 00:00 - The Week's Retro News Stories 32:29 - Tony …
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480: Diablo, StarCraft & Comix Zone: Stieg Hedlund Reveals All - The Retro Hour EP480
1:25:31
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1:25:31This week we hear about the incredible career of game designer Stieg Hedlund! From his early days tinkering with BASIC on a Bally Astrocade to shaping some of the most iconic titles of the '90s like Comiz Zone, The Ooze, and the legendary Diablo. Contents: 00:00 - The Week's Retro News Stories 42:26 - Stieg Hedlund Interview Please visit our amazin…
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479: Psygnosis, G-Police & Writing FPS History with Stuart Maine - The Retro Hour EP479
1:31:55
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1:31:55This week, we’re joined by game designer and author Stuart Maine, whose 28-year career spans iconic titles like Theme Hospital, Dungeon Keeper, and G-Police: Weapons of Justice. Stuart shares stories from the heyday of Bullfrog and Psygnosis, reflects on the golden era of first-person shooters, and reveals the wild behind-the-scenes of cancelled ga…
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478: Why The Demo Scene Is Now a Cultural Treasure - The Retro Hour EP478
1:31:38
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1:31:38This week, we’re joined by the brilliant Tobias Kopka—aka Melkor of Haujobb—as we explore the importance of the demo scene. We explore how this underground digital art movement went from C64 crack intros to global recognition through the ‘Art of Coding’ UNESCO initiative. From the days of 2,000 sweaty kids attending events like The Gathering to int…
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477: American McGee - From Doom to Dark Wonderland - The Retro Hour EP477
1:27:41
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1:27:41We’re joined by legendary game developer American McGee, who takes us on a journey from his humble beginnings on the Timex Sinclair and Commodore 64 to designing iconic levels for Doom II and Quake. He shares behind-the-scenes stories from iD Software, reveals how a Ferrari-driving neighbour turned out to be John Carmack, and discusses the gothic i…
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476: The Commodore Amiga at 40: The Original Developers' Story - The Retro Hour EP476
1:56:13
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1:56:13As the Commodore Amiga celebrates its 40th birthday, we hear stories from original developers Dale Luck, Jeff Porter, Andy Finkel, and others. Recorded live at VCF East in New Jersey, our Dan gets the story of this legendary machine direct from the people who made it happen. Thanks to Amiga Bill for recording the interview, and joining us for the n…
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475: The Story of Unreal Tournament – With Producer Neil Haldar - The Retro Hour EP475
1:42:29
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1:42:29This week we’re joined by Neil Haldar, a pivotal figure behind the legendary Unreal Tournament. From dropping out of medical school to leading major projects at Sierra Online, GT Interactive, and MGM Studios, Neil shares incredible stories from his time shaping iconic games. Plus, we rewind to the 3DO era, and get the inside story on licensed games…
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474: The Dark Origins of Horror Games - The Retro Hour EP474
1:27:22
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1:27:22This week, we catch up with Richard Moss and welcome first-time guest Connor O’Keane, the creative minds behind the spine-chilling documentary series TerrorBytes. In this follow-up to our earlier chat with the TerrorBytes team, we explore the evolution of horror in video games, from lo-fi jump scares to controversial bans and accidental nightmares.…
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473: What Gen-Z Can Teach Us About Retro Tech – Kari Lawler Joins The Show - The Retro Hour EP473
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1:26:11This week, we’re joined by YouTuber Kari Lawler, who’s breathing new life into vintage systems! At 21 years old, Kari’s love for old-school computing spans BBC Micros, Apple IIs, and even programming from classic magazine listings. We chat about her early coding days, winning a space tech challenge at 15, the origins of her channel, and why treatin…
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472: RogueCraft: Making The Ultimate Modern Amiga Game - The Retro Hour EP472
1:37:40
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1:37:40This week, we chat to the creators of RogueCraft, a stunning new Amiga title that recently won an award at the Debug Indie game awards. Ricki and Henning from Badger Punch Games tell us about their roots in Norway’s Amiga scene to developing for the MEGA65 and building procedural magic on vintage hardware, they share the journey of crafting one of …
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471: The Elder Scrolls: How It All Began with VJ Lakshman - The Retro Hour EP471
1:41:06
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1:41:06This week, we hear about the origins of The Elder Scrolls with the legendary VJ Lakshman, co-creator and a key figure in Bethesda Softworks’ early days. From the D&D roots of Elder Scrolls, and how procedural generation shaped an RPG legend. VJ also shares stories from his work on The Terminator, Crash Bash, Spyro The Dragon, and his time at Warner…
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