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Your weekly source for all things Commander (aka EDH), a multiplayer Magic: The Gathering format, with hosts Jimmy Wong and Josh Lee Kwai. Focused on all aspects of gameplay and strategy from table politics, budget builds, to deck building and more! commandzonecast@gmail.com We wanna make the podcast even better, help us learn how we can: https://bit.ly/2EcYbu4 For advertising opportunities please email PodcastPartnerships@Studio71us.com Privacy Policy: https://www.studio71.com/us/terms-and- ...
 
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Some legends are truly terrifying to see in your opponent’s command zone. But they get a little less scary once you have a gameplan to stop them. Today, we’re breaking down the modern-day Commander boogiemen, why they’re so powerful, and what you can do to hold your own against them. Are our nightmare foes the same as yours? Or did we miss the lege…
 
It’s good to be king, but is it good to be the kingmaker? So often in Commander, a player on the brink of death has the power to choose which remaining opponent will get the crown or who will take the loss. But what’s the right thing to do in that situation? Do you spite the player who wronged you?? Flip a coin? Or simply go quietly into the knight…
 
Building a powerful deck can be a lot easier than building one you actually love to pilot, especially after repetitive play. Today, we’re breaking down the steps you can take to make sure your final brew is just as fun as the brewing process. From effective playtesting to identifying pain points, this episode is all about listening to your gameplay…
 
Commander can be expensive, especially when you’re starting to build your collection! When you’re trading your cash for cardboard, take a moment to optimize your spending. This episode, we’re breaking down some of the format’s priciest staples to determine whether they’re actually worth the price tag. Be sure to check it out before you hit “Checkou…
 
MagicCons are Wizards’ latest attempt at cracking “The Gathering.” But are these big live events actually worth attending? We’re breaking down our experiences from Vegas and Philly to determine just how much bang you’re getting for your buck. Is Command Zone access worth the extra charge? How about the VIP passes? Most important of all, are Magic C…
 
Can any Magic card truly be called “bad?” Yes, but that doesn’t mean you can’t have fun playing them! This episode, Rachel polls the Command Zone crew on cards they love to play even though they aren’t exactly optimized. Commander is a casual format! Play more bad cards! From 9-drops to draft chaff, come see if your pet card is on our list. -------…
 
Do you love Commander but hate counting past 10? Then we have a strategy for you! This episode, Craig “Mr. Infect” Blanchette is here to teach you about–you guessed it–playing infect in Commander! With Phyrexia: All Will Be One bringing the new “Toxic” mechanic into the format, poison counters are all the rage once again. So today we’ll go over the…
 
Show Notes: Just because a card can’t be your commander, doesn’t mean it's not the piece you need to turn your deck into a perfect, mechanical abomination! This episode we’re going over the cards that matter for your 99 from Phyrexia: All Will Be One. We’ll cover the cards we think could be the newest staples, cards that fill niche roles, and cards…
 
Support the show and become a Patron! Be a part of our community, receive awesome rewards, and more! https://www.patreon.com/commandzone -------- Show Notes: When Phyrexia took over Mirrodin, parts of the plane itself came to life, becoming the godlike monsters we know as the Domini. In All Will Be One, these giant overlords take the form of legend…
 
In Phyrexia: All Will Be One, every color has been corrupted by Phyrexia’s influence, and that means a bunch of new compleated commanders! This episode, we’re delving into the best mono-colored legendary creatures from Magic’s latest set. We’ll go through the synergies and strategies you’ll want to graft into each commander’s deck to make them shin…
 
Show Notes: Poison counters are back in Phyrexia: All Will Be One and with them returns the age-old Commander question: Is infect too strong? Sure, 10 is a lot less than 40, but is it actually easier to pull off? This episode, our poison expert Craig “Mr. Infect” Blanchette joins the table to discuss the power of poison in EDH. Does the new “Toxic”…
 
Show Notes: In Phyrexia, all may be one but today all the legends will be at least two… colors! That’s right! On this episode, we’re diving into the best new multi-colored commanders from Phyrexia: All Will Be One. We’ll go over the synergies and strategies you need to start crafting the perfect deck around your favorite new metallic monstrosities!…
 
Have you been drinking glistening oil? Because it looks like you’re under a “Corrupting Influence.” Join us for our budget upgrade guide of this toxic white, black, and green Phyrexia: All Will Be One preconstructed Commander deck that promises to poison all who oppose it. Find out which 10 cards to inject and 10 to remove to compleat your list and…
 
The Mirran resistance fights for its mere existence, and we’re here to help them out… on a BUDGET! This episode we bring you our budget upgrade guide for the new red and white “Rebellion Rising” Phyrexia: All Will Be One preconstructed Commander deck. With a budget of only $30, we’ll give you 10 cards to add to your ranks and the 10 to remove. Your…
 
Normally, we don’t like being toxic here at The Command Zone but today we’re making an exception for the reveal of “Corrupting Influence,” the Abzan precon Commander deck from Phyrexia: All Will Be One! It’s compleat with 10 new cards including 2 brand new Commanders which we think will be infectiously fun, so join us as we break down the reprints,…
 
If a Magic card is powerful, you should play it right? Well in a format like Commander, the choice isn’t always that simple. There’s a whole bevy of reasons a discerning player might choose not to play perfectly “good” cards. This episode, the Command Zone crew weighs in on the staples and high-powered cards that they refuse to put in their decks. …
 
This year, make a New Year’s Resolution to be a better Magic Player. There are a lot of bad habits around the Commander table. This episode, we're talking about what they are, why they're bad, and how to fix them. This is a complex format with plenty of room to make mistakes, but many of them are easy to avoid if you start putting in the effort. Fi…
 
Show Notes: 2022 is done, and it’s time to lay everything out on the table. (Yes, even 30th Anniversary Edition!) It’s been a year of new hosts, new events, new controversies, but most of all, lots and lots and LOTS of products. It might be fair to say that 2022 has had more Magic: the Gathering than any year in the history of the game. This episod…
 
Show Notes: Jumpstart is back and better than ever! It’s fun right out of the box, but it’s also loaded with new cards for your decks! So let’s jump right in and talk about the all-new commanders from Jumpstart 2022. We’ll be going over the most interesting and powerful legends from the set, outlining the synergies and strategies that you can use t…
 
This epispose-- Sorry. This ebidsode-- Ugh, let me try that again. This episode, we’re going to discuss How To Mulligan! Sure the actions you take during a game matter a lot, but if you don’t pay enough attention to your opening hand, you could lose before you even get started! We’ll go over how mulligans work, what you should be looking for in a g…
 
In Magic – like in war – a strong commander can’t win alone. You need the best soldiers, tools, and munitions to get the job done. And The Brothers’ War has everything you need to tune up your arsenal! This episode, we’re diving deep to unearth the best cards for your 99 from Magic’s latest set. Fall in line, soldiers! You won’t want to miss it. --…
 
Decepticons, attack! The evil faction of Magic’s new Universes Beyond Transformers cards are here to convert your battlefield into a full-on war zone. This episode, we lay out the synergies and combos each of these villainous robots brings to the table. Will one rise up as your next favorite double-faced commander? Come see for yourself! -------- S…
 
Show Notes: Autobots! Transform and roll out! That’s right, it’s time to review the heroic half of these new Universes Beyond commanders. You’re gonna flip when you see the powerful synergies and strategies around these unique double-sided robots. Which are good, which are bad? Which LOOK bad but are… more than meets the eye? Tune in and find out! …
 
Show Notes: The Brothers’ War features legends so powerful they can’t be contained on just one card. This episode, we’re breaking down the Meld Commanders from Magic’s newest set to see just what we get for all our hard work. Are the synergies and combos worth the trouble? How powerful are the front faces on their own? Come find out what these fusi…
 
Show Notes: You can’t win a war without a capable Commander. Luckily, The Brothers’ War is giving us plenty of powerful new legends to bring into battle. This episode, we’re digging deep into the multi-colored characters who shaped Magic’s oldest conflict to see what combos and synergies we can unearth. Who from Magic’s past do you want to lead you…
 
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