A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.
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This is a casual sit down conversation featuring an architect who provides an inside look into practice.
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Welcome to the AIAS Podcasts--your free downloadable broadcast of opinions, news and ideas from the American Institute of Architecture Students. This podcast series is geared for design students, professionals and those interested in discussions, opinions and ideas of architects and other design professionals who are at the vanguard of the profession. Since 1956, the American Institute of Architecture Students has been the official voice of students tin architecture. The association helps to ...
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Obsidian's Josh Sawyer's Thoughts on Creating Engaging RPGs
1:08:50
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1:08:50Alexa Ray Corriea chats with Josh Sawyer, Studio Design Director at Obsidian Entertainment. Together they discuss his thoughts on developing RPGs; what he learned from working at legendary studio Black Isle Studios; how to successfully adapt Dungeons & Dragons to video games; writing for games with dialogue stacks; parsing and implementing feedback…
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The Development World of RPGs with Jeff Gardiner
1:23:41
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1:23:41Adam Orth chats with Jeff Gardiner from Something Wicked Games. Together they discuss his long history in the world of RPG development including titles in the Elder Scrolls and Fallout series; the trials and tribulations associated with starting your own studio; the perilous state of the games industry from funding to consolidation; and the lessons…
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Games Writing with Lis Moberly, Creative Lead @ 20th Century Games
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1:17:11Alexa Ray Corriea chats with Lis Moberly, Creative lead at 20th Century Games. Together they discuss how the path towards game development has changed over the years and the difficulties young people face with job placement; working with and helping junior writers join and stay in the games industry; the importance of institutionalized knowledge; a…
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From Used Car Salesman to Indie Game Publisher: The New Blood Story
1:27:41
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1:27:41Trent Kusters chats with Dave Oshry of New Blood Interactive. Together they discuss how he went from games journalism to publishing; navigating the ins and outs of publishing on PC and how they landed their first deal; how nostalgia meets modern in the boomer shooter genre; their approach to the publisher/developer revenue split; how they uplift in…
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How to Pitch Game Projects to Publishers with Focus Entertainment's Yves Le Yaouanq
1:33:29
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1:33:29Adam Orth chats with Focus Entertainment's Chief Content Officer, Yves Le Yaouanq. Together they discuss his journey and the lessons he's learned working for some of the biggest game developers and publishers in the industry; his work on the research and development side of games; the need for publishers to focus on quality of content and gameplay;…
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How Ready or Not Creates Tension Behind Every Door
1:39:19
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1:39:19Trent Kusters chats with Sean Gorman (Lead Designer) and Mark Ranson (Art Director) from Void Interactive, creators of the tactical first-person shooter, Ready or Not. Together they discuss how the studio balances realism, tension, and storytelling without glorifying violence; their "fear every door" design philosophy; lessons learned from AAA deve…
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Escape From Tarkov and the Creation of Extraction Shooters with Nikita Buyanov
1:26:09
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1:26:09Log in to your account at www.escapefromtarkov.com and redeem the code NIKITAONGMNPODCAST to receive a special gift from Battlestate Games. Trent Kusters chats with Nikita Buyanov, the COO, Founder, and Game Director at Battlestate Games, creators of Escape From Tarkov. Together they discuss his journey in games to the founding of Battlestate Games…
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Creating a Modern but Retro Immersive Sim in Skin Deep
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1:44:01Trent Kusters chats with Brendon Chung, Tynan Wales, and Suzanne Will about their immersive first-person shooter, Skin Deep. Together they discuss the inspiration for Skin Deep and how it evolved from it's original design; their desire to create an accessible entry point for the immersive sim genre; their ideas around level design and player guidan…
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The Many Roles of Actor Alex Jordan on The Alters
1:17:36
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1:17:36Alexa Ray Corriea chats with actor Alex Jordan who most recently starred in the sci-fi survival game, The Alters. Together they discuss his journey as an actor and his work in video games; the unique opportunity The Alters provided due to it's premise revolving around clones; how he worked with the development team to find a distinct voice for each…
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Creating the Music for Doom: The Dark Ages with Composer Duo, Finishing Move
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2:10:04Austin Wintory chats with Brian Trifon and Brian Lee White from the award winning music composition and sound design team, Finishing Move Inc. Together they discuss their history in music and what led them to games; why they began collaborating on game scores and the advantages that brings; how they tackled a massive franchise with set audience exp…
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How Ray Chase went from Actor to Game Developer with Date Everything
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1:28:46Alexa Ray Corriea chats with actor Ray Chase about his first project as a game developer, Date Everything. Together they discuss his memorable work as the voice behind many of our favorite characters and why he decided to try his hand at development; where the idea to date household objects came from; how they managed to write dialogue for 100+ dat…
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How Moonhood Handcrafted The Midnight Walk with Real Claymation
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2:07:42Trent Kusters chats Klaus Lyngeled and Olov Redmalm from Moonhood, who recently released the handcrafted cozy horror game, The Midnight Walk. Together they discuss their early careers and how they found themselves working together and eventually co-founding their own studio; their previous work on titles such as Fe and Lost and Random and how that …
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How Two Studios Brought LEGO Horizon Adventures to Life
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1:43:54Trent Kusters chats with Stéphane Varrault from Guerrilla Games and Xu Xiaojun from Studio Gobo about their collaborative work on LEGO® Horizon Adventures. Together they discuss how their two studios worked together on bringing Aloy's adventures to the LEGO® universe; what it takes to appeal to a younger audience; how they designed the game to focu…
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Uncovering the Secrets Behind Bionic Bay with Creator Juhana Myllys
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1:31:13Adam Orth chats with Juhana Myllys, creator of physics based platformer Bionic Bay. Together they discuss how he identifies great ideas and where he finds inspiration; the early designs and concept art that led to the development of Bionic Bay; designing the core gameplay such as the swap mechanic and platforming; and creating a visual language tha…
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Creating the Music for Clair Obscur: Expedition 33 with Composer Lorien Testard
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1:16:07Austin Wintory chats with Lorien Testard, the composer for Sandfall Interactive's debut hit RPG, Clair Obscur: Expedition 33. Together they discuss his background in music theory and how he connected with Sandfall; working with singer Alice Duport-Percier to create the vocal pieces; creating a soundtrack with diverse sounds that keeps a unified vis…
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Exploring Wartales with Shiro Games' CEO Nicolas Cannasse
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2:06:39Trent Kusters chats with CEO and Co-Founder of Shiro Games, Nicolas Cannasse. Together they discuss his career in games including co-founding two succesful indie studios with his prior work at Dead Cells developer Motion Twin; creating his own programming language called Haxe; his work as a game director on titles such as Evoland, Northgard, and Wa…
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XCOM Creator Julian Gollop Shares Game Design Tips, Dev Stories and More
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1:34:15Trent Kusters chats with Julian Gollop, founder and game designer at Snapshot Games. Together they discuss his legendary journey designing games from the creation of the original XCOM: UFO Defense to his studio's latest release, Chip 'n Clawz vs. the Brainioids; how to use constraint as a key design pillar; having the courage to remove features for…
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